【发布时间】:2015-06-01 06:18:37
【问题描述】:
我正在尝试制作一个简单的服务器,以便两个客户端可以相互通信。主服务器代码接受两个客户端连接,然后分叉一个使用 execl 在两个客户端之间生成个人服务器的进程,以便主服务器可以继续寻找新连接。在个人服务器尝试联系客户并且他们都收到乱码之前,一切似乎都正常工作,如果有人知道可能导致这种情况的原因,请告诉我。
接受两个客户端后的主服务器:
if(fork() == 0){
close(listener);
int nBytes;
char* playerOne[20];
char* playerTwo[20];
//Creates strings to hold file descriptor information for execl
char connAscii[sizeof(int)];
char connAscii2[sizeof(int)];
snprintf(connAscii,sizeof(conn), "%d", conn);
snprintf(connAscii2,sizeof(conn2), "%d", conn2);
fprintf(stderr, "Int conn: %d, asciiConn: %s, backToInt: %d\n", conn, connAscii, atoi(connAscii));
char *argf[2];
argf[0] = connAscii;
argf[1] = connAscii2;
fprintf(stderr, "that is to say %s and %s\n", argf[0], argf[1]);
//Send Handle Request to Connection 1
nBytes = send(conn, handleRequest, sizeof(handleRequest),0);
if(nBytes == -1){
perror("send");
exit(1);
}
//Receive Handle from Connection 1
nBytes = recv(conn, playerOne, 20, 0);
if(nBytes == -1){
perror("recv");
exit(1);
}
//Send Handle Request to Connection 2
nBytes = send(conn2, handleRequest, sizeof(handleRequest),0);
if(nBytes == -1){
perror("send");
exit(1);
}
//Receive Handle from Connection 2
nBytes = recv(conn2, playerTwo, 20, 0);
if(nBytes == -1){
perror("recv");
exit(1);
}
//Send Handle for Connection 2 to Connection 1
nBytes = send(conn, playerTwo, sizeof(playerTwo),0);
if(nBytes == -1){
perror("send");
exit(1);
}
//Send Handle for Connection 1 to Connection 2
nBytes = send(conn2, playerOne, sizeof(playerOne),0);
if(nBytes == -1){
perror("send");
exit(1);
}
//Passes file descriptors to privateServer
execl("privateServer","privateServer", connAscii, connAscii2, (char *)0);
}
execl 调用的个人服务器:
char greet[] = {"Hello players, please wait for match setup."};
int main(int argc, char *argv[]) {
int conn1 = atoi(argv[1]);
int conn2 = atoi(argv[2]);
int sent;
fprintf(stderr, "Attempting connection with %d\n", conn1);
sent = send(conn1, greet,sizeof(greet),0);
if(sent == -1){
perror("send");
exit(1);
}
sent = send(conn2, greet,sizeof(greet),0);
if(sent == -1){
perror("send");
exit(1);
}
fprintf(stderr,"Hopefully they got it\n");
return 0;
}
客户端:逐字符读取 recv buff 字符会导致乱码,打印整个缓冲区不显示任何内容,但 numbytes == 61。
char *buff = (char*)malloc(100);
memset(&buff[0],0,sizeof(buff));
numbytes = recv(sockfd, buff, 99, 0); //should be from private server
if (numbytes == -1) {
perror("recv");
exit(1);
}
buff[numbytes] = '\0';
int i;
for(i = 0; i < numbytes; i++){
fprintf(stderr, "%c", buff[i]);
}
printf("From match server: %.*s (%d bytes)\n", numbytes, buff, numbytes);
【问题讨论】:
-
char* playerOne[20];-->char playerOne[20];,同样适用于playerTwo -
谢谢,我会解决这个问题,但是 playerOne 和 playerTwo 从主服务器发送到客户端没有问题,而我无法将消息从私有服务器发送到客户端 @AlterMann
-
实际上解决了整个问题。这是一个多么美妙的世界,通过删除*来解决工作时间
-
你还有问题,看我的回答
-
关于在 C 中调用 malloc() 1) 不应强制转换返回值 2) 应始终检查返回值 (!=NULL) 以确保操作成功
标签: c client-server server send recv