【发布时间】:2021-05-18 15:15:42
【问题描述】:
您好,我正在 pygame 中制作井字游戏,我遇到的问题是,当我在板上画一个 x 时它不画。当我画一个圆圈时它可以工作,如代码所示。请告诉我如何解决也可以告诉我如何在这个游戏中轮流,因为我不知道如何画一个 x 并让计算机画一个 o 等等。我想等待用户画一个 x然后让电脑画一个o。 这是代码:
import pygame,random
pygame.init()
width = 600
height = 600
res = (width,height)
screen = pygame.display.set_mode(res)
pygame.display.set_caption("Tic Tac Toe")
background = (255,150,150)
color_light = (170,170,170)
color_dark = (100,100,100)
hover_color = (255, 204, 203)
rect_list = [
pygame.Rect(10, 10, 180, 190),
pygame.Rect(200, 10, 190, 190),
pygame.Rect(400, 10, 190, 190),
pygame.Rect(10, 210, 180, 180),
pygame.Rect(200, 210, 190, 180),
pygame.Rect(400, 210, 190, 180),
pygame.Rect(10, 400, 180, 190),
pygame.Rect(200, 400, 190, 190),
pygame.Rect(400, 400, 190, 190)]
clicked_list = [0 for _ in rect_list]
count = 0
def draw_x(x,y,width,height):
for i in range(5):
pygame.draw.aaline(screen,"blue",(x+i,y),(width+x+i,height+y)) # start_pos(x+thickness,y)---end_pos(width+x+thickness,height+y)
pygame.draw.aaline(screen,"blue",(width+x+i,y),(x+i,height+y)) # start_pos(x+width+thickness,y)---end_pos(x+thickness,y+height)
def draw_line():
line_color = (212, 212, 255)
pygame.draw.rect(screen, line_color, (190,10,10,580))
pygame.draw.rect(screen, line_color, (390, 10, 10, 580))
pygame.draw.rect(screen, line_color, (10, 200, 580, 10))
pygame.draw.rect(screen, line_color, (10, 390, 580, 10))
def highlight():
for rect in rect_list:
if rect.collidepoint(mouse):
pygame.draw.rect(screen,hover_color,rect)
def random_no():
randomno = random.randint(0,len(rect_list)-1)
if clicked_list[randomno] != 1:
pass
else:
random_no()
return randomno
def mouse_click():
x_turn = True
y_turn = False
o_no = random_no()
clicked_list[o_no] = 2
for i,rect in enumerate(rect_list):
if clicked_list[i] == 1:
if x_turn and clicked:
pygame.draw.rect(screen, background, rect)
draw_x(rect.x,rect.y,rect.width,rect.height)
if clicked_list[i] == 2:
if y_turn:
pygame.draw.rect(screen, background, rect)
pygame.draw.ellipse(screen, "blue", rect, 5)
# rect_list.remove(rect_list[i])
# clicked_list.remove(clicked_list[i])
while True:
mouse = pygame.mouse.get_pos()
x = screen.get_at(mouse)[:3]
screen.fill(background)
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.MOUSEBUTTONDOWN:
clicked = True
for i, rect in enumerate(rect_list):
if rect.collidepoint(ev.pos) and x == hover_color:
clicked_list[i] = 1
draw_line()
highlight()
mouse_click()
pygame.display.update()
【问题讨论】: