【发布时间】:2020-07-11 11:14:43
【问题描述】:
我正在尝试在 iOS 中完成一项非常简单的任务。我想从蓝牙麦克风获取音频并使用内置扬声器同时播放音频。
这就是我现在所拥有的。该应用程序允许用户选择扬声器和麦克风源。但是,每当我选择内置扬声器时,应用程序都会切换到内置麦克风。每当我选择蓝牙麦克风时,该应用程序都会使用蓝牙扬声器。我无法单独使用蓝牙麦克风和内置扬声器。
import UIKit
import AVFoundation
import AVKit
class ViewController: UIViewController {
var engine = AVAudioEngine()
let player = AVAudioPlayerNode()
let audioSession = AVAudioSession()
var routePickerView = AVRoutePickerView(frame: CGRect(x: 0, y: 0, width: 0, height: 50))
let bus = 0
var isRunning = false
@IBOutlet weak var viewHolder: UIStackView!
override func viewDidLoad() {
super.viewDidLoad()
setUpAVRoutePicker()
setUpAVSession()
}
func setUpAVRoutePicker() {
viewHolder.addArrangedSubview(routePickerView)
}
func setUpAVSession() {
do {
try audioSession.setCategory(AVAudioSession.Category.playAndRecord, options: [.defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP, .allowAirPlay])
try audioSession.setMode(AVAudioSession.Mode.default)
try audioSession.overrideOutputAudioPort(AVAudioSession.PortOverride.speaker)
try audioSession.setActive(true)
} catch {
print("Error setting up AV session!")
print(error)
}
}
@IBAction func start(_ sender: AnyObject) {
isRunning = !isRunning
sender.setTitle(isRunning ? "Stop" : "Start", for: .normal)
if isRunning {
engine.attach(player)
let inputFormat = engine.inputNode.inputFormat(forBus: bus)
engine.connect(player, to: engine.mainMixerNode, format: inputFormat)
engine.inputNode.installTap(onBus: bus, bufferSize: 512, format: inputFormat) { (buffer, time) -> Void in
self.player.scheduleBuffer(buffer)
}
do {
try engine.start()
} catch {
print("Engine start error")
print(error)
return
}
player.play()
} else {
engine.inputNode.removeTap(onBus: bus)
engine.stop()
player.stop()
}
}
@IBAction func onInputBtnClicked(_ sender: AnyObject) {
let controller = UIAlertController(title: "Select Input", message: "", preferredStyle: UIAlertController.Style.actionSheet)
for input in audioSession.availableInputs ?? [] {
controller.addAction(UIAlertAction(title: input.portName, style: UIAlertAction.Style.default, handler: { action in
do {
try self.audioSession.setPreferredInput(input)
} catch {
print("Setting preferred input error")
print(error)
}
}))
}
present(controller, animated: true, completion: nil)
}
}
这似乎是不可能实现的 (https://stackoverflow.com/a/24519938/6308776),这有点疯狂。我知道在 Android 上可以实现这样一个简单的任务,但对于 iOS 来说似乎是不可能的。有人有什么想法吗?
p/s:我想用蓝牙耳机,不想用wifi传输。
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标签: ios swift iphone bluetooth microphone