【发布时间】:2019-06-05 23:02:31
【问题描述】:
我正在尝试使用体面的 OOP 方法让对象在网格的单元格内单独旋转。我当前的结果是围绕 0, 0 参考点旋转所有对象,而不是在它自己的单元格中旋转每个对象。
当然,需要一个正确的翻译函数,但是当我尝试将其应用到 innerSquare 函数中时, translate(x, y); - 这会导致更奇怪的行为。
我仍处于早期学习阶段 - 任何帮助将不胜感激!
代码可以在这里查看: https://editor.p5js.org/knectar/sketches/BJpI5_BG4
或者直接:
var cols, rows;
var w = 50;
var grid = [];
function setup() {
createCanvas(400, 400);
// load the col / row vars with values that dynamically read from the canvas.
cols = floor(width/w);
rows = floor(height/w);
// load the the array with generic row and column values
for (var j = 0; j < rows; j++){
for (var i = 0; i < cols; i++){
// And for each, create an object instance based on the Shape class.
var shape = new Shape(i,j);
grid.push(shape);
}
}
}
function draw() {
background(51);
frameRate(2);
// draw grid (outer squares)
for (var i = 0; i < grid.length; i++) {
grid[i].outerGrid();
}
// draw inner squares
for (var i = 0; i < grid.length; i++) {
grid[i].innerSquare();
}
}
function Shape(i, j) {
this.i = i;
this.j = j;
var x = this.i*w;
var y = this.j*w;
this.outerGrid = function () {
push();
stroke(200, 0, 255);
noFill();
rect(x, y, w, w);
translate(x, y);
pop();
}
this.innerSquare = function () {
// translate(x, y);
noFill();
stroke(150, 0, 255);
rect(x+10, y+10, w-20, w-20);
rotate(radians(frameCount));
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.1/p5.js"></script>
【问题讨论】:
标签: javascript processing p5.js coordinate-transformation