【发布时间】:2017-07-05 00:03:51
【问题描述】:
目前,我对 Flash 课程还是很陌生。我一直在观看有关它们的大量视频,并且正在尝试了解有关面向对象编程的更多信息。
话虽如此,我开始在我的类文件中定义变量并将它们分配给我的库中的符号。当我在我的代码中使用这些变量时,我收到一条错误消息弹出窗口,其中显示以下内容
错误信息:
TypeError:错误 #1009:无法访问空对象引用的属性或方法。 在 Movement()[C:\Users\Kevin\Main Directory\Flash\Clients\org\tcdsb\ZenithsReach\Movement.as:12] 在游戏/frame1()[游戏::frame1:4] 在运行时::ContentPlayer/loadInitialContent() 在运行时::ContentPlayer/playRawContent() 在运行时::ContentPlayer/playContent() 在运行时::AppRunner/run() 在 ADLAppEntry/run() 在全局/运行时::ADLEntry()
My Movement.as 类文件:
package
{
import flash.display.MovieClip;
import flash.events.TouchEvent;
public class Movement extends MovieClip
{
function Movement()
{
trace("SUCCESS | Constructed Movement Class");
down_dpad.addEventListener(TouchEvent.TOUCH_BEGIN, moveDownTouchBEGIN);
down_dpad.addEventListener(TouchEvent.TOUCH_END, moveDownTouchEND);
var inMotion:Boolean = false;
var area1:Boolean = true;
var area2:Boolean = false;
var area3:Boolean = false;
var player1:Boolean = true;
var playerPosKeeper_mc:MovieClip = new mc_PlayerPosKeeper ;
addChild(playerPosKeeper_mc);
playerPosKeeper_mc.x = 384;
playerPosKeeper_mc.y = 46;
var up_dpad:MovieClip = new dpad_Up ;
addChild(up_dpad);
up_dpad.x = 55;
up_dpad.y = 346;
var down_dpad:MovieClip = new dpad_Down ;
addChild(down_dpad);
down_dpad.x = 57;
down_dpad.y = 442;
var left_dpad:MovieClip = new dpad_Left ;
addChild(left_dpad);
left_dpad.x = 19;
left_dpad.y = 382;
var right_dpad:MovieClip = new dpad_Right ;
addChild(right_dpad);
right_dpad.x = 118;
right_dpad.y = 382;
var menu_dpad:MovieClip = new dpad_Menu ;
addChild(menu_dpad);
menu_dpad.x = 61;
menu_dpad.y = 386;
var run_dpad:MovieClip = new dpad_Menu ;
addChild(run_dpad);
run_dpad.x = 684;
run_dpad.y = 386;
var barrierRoof1_game:MovieClip = new game_BarrierRoof ;
addChild(barrierRoof1_game);
barrierRoof1_game.x = 0;
barrierRoof1_game.y = 0;
var barrierRoof2_game:MovieClip = new game_BarrierRoof ;
addChild(barrierRoof2_game);
barrierRoof2_game.x = 0;
barrierRoof2_game.y = 470;
var barrierSide1_game:MovieClip = new game_BarrierSide ;
addChild(barrierSide1_game);
barrierSide1_game.x = 790;
barrierSide1_game.y = 0;
function moveDownTouchBEGIN(e:TouchEvent):void
{
if (player1 == true)
{
if (area1 == true)
{
if (playerPosKeeper_mc.hitTestObject(barrierRoof1_game))
{
}
}
else
{
// add other areas in the future
}
}
else
{
// if your not player1, then we need to find out what you are,
// and give you the proper walking animations
}
}
function moveDownTouchEND(e:TouchEvent):void
{
}
}
}
}
【问题讨论】:
-
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标签: actionscript-3 flash actionscript