您必须决定是使用 pygame.transform.smoothscale 还是 pygame.transform.scale。 pygame.transform.scale 使用 最近 像素执行快速缩放,pygame.transform.smoothscale 通过像素插值将表面平滑缩放到任意大小。
使用pygame.transform.scale() 放大Surface 将导致锯齿状的结果。缩小比例时会丢失信息(像素)。相比之下,pygame.transform.smoothscale 模糊了表面。
pygame.transform.scale() 和pygame.transform.smoothscale 的使用方式相同。它们不会缩放输入 Surface 本身。它创建一个新表面并对新表面进行缩放“blit”。新表面由返回值返回。他们:
- 创建一个大小为
(width, height) 的新表面 (newSurface)。
- 缩放并将
Surface复制到newSurface。
- 返回
newSurface。
look_1 = pygame.image.load('data\\png\\look1.png').convert_alpha()
look_1 = pygame.transform.scale(look_1, (new_width, new_height))
或
look_1 = pygame.image.load('data\\png\\look1.png').convert_alpha()
look_1 = pygame.transform.smoothscale(look_1, (new_width, new_height))
另见Transform scale and zoom surface
最小示例: replit.com/@Rabbid76/PyGame-ScaleCenter
import pygame
class ScaleSprite(pygame.sprite.Sprite):
def __init__(self, center, image):
super().__init__()
self.original_image = image
self.image = image
self.rect = self.image.get_rect(center = center)
self.mode = 1
self.grow = 0
def update(self):
if self.grow > 100:
self.mode = -1
if self.grow < 1:
self.mode = 1
self.grow += 1 * self.mode
orig_x, orig_y = self.original_image.get_size()
size_x = orig_x + round(self.grow)
size_y = orig_y + round(self.grow)
self.image = pygame.transform.scale(self.original_image, (size_x, size_y))
self.rect = self.image.get_rect(center = self.rect.center)
pygame.init()
window = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()
sprite = ScaleSprite(window.get_rect().center, pygame.image.load("Banana64.png"))
group = pygame.sprite.Group(sprite)
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
group.update()
window.fill(0)
group.draw(window)
pygame.display.flip()
pygame.quit()
exit()