【发布时间】:2015-12-12 23:17:20
【问题描述】:
如何在运行时/实时使用音频单元重新采样音频(PCM 数据)?
我的音频单元设置如下。
- (void) setUpAudioUnit {
OSStatus status;
AudioComponentInstance audioUnit;
AudioComponent inputComponent;
AudioComponentDescription audioComponentDescription;
AudioStreamBasicDescription audioStreamBasicDescription;
// Describe audio component
audioComponentDescription.componentType = kAudioUnitType_Output;
audioComponentDescription.componentSubType = kAudioUnitSubType_VoiceProcessingIO;
audioComponentDescription.componentFlags = 0;
audioComponentDescription.componentFlagsMask = 0;
audioComponentDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
// Get component
inputComponent = AudioComponentFindNext(NULL, &audioComponentDescription);
// Get audio units
status = AudioComponentInstanceNew(inputComponent, &audioUnit);
checkStatus(status);
// Enable IO for recording
UInt32 flag = 1;
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
kInputBus,
&flag,
sizeof(flag));
checkStatus(status);
// Enable IO for playback
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
kOutputBus,
&flag,
sizeof(flag));
checkStatus(status);
// Describe format
audioStreamBasicDescription.mSampleRate = AUDIO_SAMPLE_RATE;
audioStreamBasicDescription.mFormatID = kAudioFormatLinearPCM;
audioStreamBasicDescription.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioStreamBasicDescription.mFramesPerPacket = AUDIO_FRAMES_PER_PACKET;
audioStreamBasicDescription.mChannelsPerFrame = AUDIO_CHANNELS_PER_FRAME;
audioStreamBasicDescription.mBitsPerChannel = AUDIO_BITS_PER_CHANNEL;
audioStreamBasicDescription.mBytesPerPacket = AUDIO_BYTES_PER_PACKET;
audioStreamBasicDescription.mBytesPerFrame = AUDIO_BYTES_PER_FRAME;
// Apply format
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
kInputBus,
&audioStreamBasicDescription,
sizeof(audioStreamBasicDescription));
checkStatus(status);
/* Make sure we set the correct audio category before restarting */
UInt32 audioCategory = kAudioSessionCategory_PlayAndRecord;
status = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory,
sizeof(audioCategory),
&audioCategory);
checkStatus(status);
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&audioStreamBasicDescription,
sizeof(audioStreamBasicDescription));
checkStatus(status);
// Set input callback
AURenderCallbackStruct callbackStruct;
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = (__bridge void *)(self);
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
kInputBus,
&callbackStruct,
sizeof(callbackStruct));
checkStatus(status);
// Set output callback
callbackStruct.inputProc = playbackCallback;
callbackStruct.inputProcRefCon = (__bridge void *)(self);
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global,
kOutputBus,
&callbackStruct,
sizeof(callbackStruct));
checkStatus(status);
// Disable buffer allocation for the recorder (optional - do this if we want to pass in our own)
flag = 0;
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_ShouldAllocateBuffer,
kAudioUnitScope_Output,
kInputBus,
&flag,
sizeof(flag));
}
音频设置如下。
kOutputBus 0
kInputBus 1
AUDIO_SAMPLE_RATE 44100
AUDIO_FRAMES_PER_PACKET 1
AUDIO_CHANNELS_PER_FRAME 1
AUDIO_BITS_PER_CHANNEL 16
AUDIO_BYTES_PER_PACKET 2
AUDIO_BYTES_PER_FRAME 2
我正在接收来自录制回调的 PCM 数据
audioBufferList->mBuffers[0].mData
那么,我如何将这个 PCM 数据从 44.1KHz 重新采样到 8KHz,反之亦然? 我用谷歌搜索了很多,但没有找到任何代码示例或直接说明。
找到了这些帖子,但没有一个提供明确的说明。
非常感谢任何代码示例或信息。
【问题讨论】:
-
您能分享一下您正在尝试做的事情吗?这是否需要在不重新启动会话的情况下在 8k 和 44.1k 之间进行更改?你可以只设置 你可以只设置 audioStreamBasicDescription.mSampleRate = 8000;麦克风硬件不可更改,您只需在 ASBD 中说明您希望它如何交付给您,格式就会为您更改。
标签: c++ ios objective-c audiounit resampling