【发布时间】:2015-05-22 05:15:06
【问题描述】:
我尝试使用 Cocos2dx 3.4 制作游戏,并且在 Android 中一切正常(使用 Eclipse),所以我想在 Xcode for iOS 上尝试一下,看看它是否可以在那里工作,我将它导入 Xcode 但是当我尝试要编译它,我在listener1->onTouchEnded = [=](Touch* touch, Event* event) 收到此错误no viable overloaded '='。
此代码来自 Cocos2d wiki EventDispatcher_Mechanism http://www.cocos2d-x.org/wiki/EventDispatcher_Mechanism
我的代码:
auto listener1 = EventListenerTouchOneByOne::create();
listener1->setSwallowTouches(true);
listener1->onTouchBegan = [](Touch* touch, Event* event) {
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Point locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
target->setOpacity(180);
return true;
}
return false;
};
listener1->onTouchEnded = [=](Touch* touch, Event* event) {
auto target = static_cast<Sprite*>(event->getCurrentTarget());
target->setOpacity(255);
if (target == abc)
{
auto sceneABC = ABCfirst::createScene(mute);
Director::getInstance()->replaceScene(sceneABC);
return true;
}
if (target == n123)
{
auto sceneNumbers = Numbers::createScene(mute);
Director::getInstance()->replaceScene(sceneNumbers);
return true;
}
if (target == lgame)
{
auto scenePWL = PWL::createScene(mute);
Director::getInstance()->replaceScene(scenePWL);
return true;
}
if (target == ngame)
{
auto scenePWN = PWN::createScene(mute);
Director::getInstance()->replaceScene(scenePWN);
return true;
}
if (target == info)
{
auto sceneAbout = About::createScene();
Director::getInstance()->replaceScene(sceneAbout);
return true;
}
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, abc);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(),
n123);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(),
lgame);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(),
ngame);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(),
info);
我浏览了几页人们有类似问题的页面,但它没有解决我的问题。编译器设置为 c++11,onTouchBegan 为 bool 其余为 void(我使用 pyhton 脚本制作了项目)。
这是我第一次使用 xCode,所以我可能忘记了什么。提前谢谢你
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