【发布时间】:2020-02-29 20:22:25
【问题描述】:
编译我的代码时,我得到了数据内存溢出错误,即使自上次成功编译以来添加的所有额外变量都是用指向外部 SRAM 内存的指针声明的。
我找到了使用链接器标志指定外部存储器的示例,但这些都没有帮助。 (我的 SRAM 内存范围示例:0x1000 ->0x1FFF):
-Wl,--section-start,.data=0x801000,--defsym=__heap_end=0x801FFF
在 AVR/GNU Common / General-settings 中选中“External ram check for memory overflow”框并没有解决问题。
导致溢出的外部声明代码: 头文件:
typedef struct menu_page menu_page;
typedef struct game_setting game_setting;
struct game_setting
{
uint8_t* parameter;
uint8_t alternatives[6];
uint8_t alternatives_number;
};
struct menu_page
{
char title[20];
menu_page* submenu_pages[4];
menu_page* parent_menu_page;
uint8_t submenu_pages_number;
//Used to set values for settings:
game_setting* setting;
};
typedef enum {TEXBOX_LEFT, TEXTBOX_CENTER, TEXTBOX_RIGHT}TextBox_pos;
static volatile menu_page* menu_page_address_offset;
static volatile game_setting* game_setting_address_offset;
static uint8_t game_parameters_array[5];
//Indicates if the game should start/stop:
static volatile game_setting* game_status;
static volatile menu_page* start_game;
//***********************************
static volatile game_setting* solenoid_param;
static volatile menu_page* solenoid_control;
static volatile game_setting* servo_param;
static volatile menu_page* servo_control;
static volatile game_setting* motor_param;
static volatile menu_page* motor_control; //Controller layout
//***********************************
static volatile menu_page* controller_layout;
static volatile menu_page* settings_advanced;
static volatile game_setting* difficulty_param;
static volatile menu_page* settings_difficulty;
static volatile menu_page* menu_setting;
static volatile menu_page* main_menu;
源文件中的初始化函数:
void menu_init()
{
menu_page_address_offset = 0x1C01;
game_setting_address_offset = 0x1F01;
game_status = game_setting_address_offset;
game_setting_address_offset += 1;
uint8_t alternatives[6];
game_status->parameter = &game_parameters_array[RUN_STATUS];
game_status->alternatives[0] = OFF;
game_status->alternatives[1] = ON;
game_status->alternatives_number = 2;
start_game = menu_page_address_offset;
menu_page_address_offset += 1;
strcpy(&start_game->title, "Start game");
start_game->submenu_pages[0] = NULL;
start_game->parent_menu_page = main_menu;
start_game->submenu_pages_number = 0;
start_game->setting = &game_status;
solenoid_param = game_setting_address_offset;
game_setting_address_offset += 1;
solenoid_param->parameter = &game_parameters_array[SOLENOID];
solenoid_param->alternatives[0] = X_POSITION;
solenoid_param->alternatives[1] = Y_POSITION;
solenoid_param->alternatives[2] = LEFT_SLIDER;
solenoid_param->alternatives[3] = RIGHT_SLIDER;
solenoid_param->alternatives_number = 4;
solenoid_control = menu_page_address_offset;
menu_page_address_offset += 1;
strcpy(&solenoid_control->title,"Solenoid");
solenoid_control->submenu_pages[0] = NULL;
solenoid_control->parent_menu_page = NULL;
solenoid_control->submenu_pages_number = 0;
solenoid_control->setting = &solenoid_param;
servo_param = game_setting_address_offset;
game_setting_address_offset += 1;
servo_param->parameter = &game_parameters_array[SERVO];
servo_param->alternatives[0] = X_POSITION;
servo_param->alternatives[1] = Y_POSITION;
servo_param->alternatives[2] = LEFT_SLIDER;
servo_param->alternatives[3] = RIGHT_SLIDER;
servo_param->alternatives_number = 4;
servo_control = menu_page_address_offset;
menu_page_address_offset += 1;
strcpy(&servo_control->title, "Servo");
servo_control->submenu_pages[0] = NULL;
servo_control->parent_menu_page = NULL;
servo_control->submenu_pages_number = 0;
servo_control->setting = &servo_param;
motor_param = game_setting_address_offset;
game_setting_address_offset += 1;
motor_param->parameter = &game_parameters_array[MOTOR];
motor_param->alternatives[0] = X_POSITION;
motor_param->alternatives[1] = Y_POSITION;
motor_param->alternatives[2] = LEFT_SLIDER;
motor_param->alternatives[3] = RIGHT_SLIDER;
motor_control = menu_page_address_offset;
menu_page_address_offset += 1;
strcpy(&motor_control->title, "Motor");
motor_control->submenu_pages[0] = NULL;
motor_control->parent_menu_page = NULL;
motor_control->submenu_pages_number = 0;
motor_control->setting = &motor_param;
#ifdef OLED_MENU_INIT_DEBUG
printf("Menu Title: %s\n", motor_control->title);
#endif
controller_layout = menu_page_address_offset;
//printf("Controller_layout addr: , %d\n", (int)menu_page_address_offset);
menu_page_address_offset += 1;
strcpy(controller_layout->title, "Controller Layout");
controller_layout->submenu_pages[0] = motor_control;
printf("motor_control : %X\n", motor_control);
controller_layout->submenu_pages[1] = servo_control;
controller_layout->submenu_pages[2] = solenoid_control;
controller_layout->parent_menu_page = NULL;
controller_layout->submenu_pages_number = 3;
controller_layout->setting = NULL;
settings_advanced = menu_page_address_offset;
menu_page_address_offset += 1;
strcpy(settings_advanced->title, "Advanced Settings");
settings_advanced->submenu_pages[0] = NULL;
settings_advanced->parent_menu_page = NULL;
settings_advanced->submenu_pages_number = 0;
settings_advanced->setting = NULL;
difficulty_param->parameter = &game_parameters_array[DIFFICULTY];
difficulty_param->alternatives[0] = DIFFICULTY_EASY;
difficulty_param->alternatives[1] = DIFFICULTY_NORMAL;
difficulty_param->alternatives[2] = DIFFICULTY_HARD;
difficulty_param->alternatives_number = 3;
settings_difficulty = menu_page_address_offset;
menu_page_address_offset += 1;
strcpy(settings_difficulty->title, "Difficulty");
settings_difficulty->submenu_pages[0] = NULL;
settings_difficulty->parent_menu_page = NULL;
settings_difficulty->submenu_pages_number = 0;
settings_difficulty->setting = &difficulty_param;
menu_setting = menu_page_address_offset;
menu_page_address_offset += 1;
strcpy(menu_setting->title, "Settings");
menu_setting->submenu_pages[0] = controller_layout;
menu_setting->submenu_pages[1] = settings_difficulty;
menu_setting->submenu_pages[2] = settings_advanced;
//printf("Child 1 before: %d, %d",menu_setting->submenu_pages[0], controller_layout);
menu_setting->parent_menu_page = NULL;
menu_setting->submenu_pages_number = 3;
menu_setting->setting = NULL;
menu_setting = menu_page_address_offset;
menu_page_address_offset += 1;
main_menu = menu_page_address_offset;
menu_page_address_offset += 1;
strcpy(main_menu->title, "Main Menu");
main_menu->submenu_pages[0] = start_game;
main_menu->submenu_pages[1] = menu_setting;
main_menu->parent_menu_page = NULL;
main_menu->submenu_pages_number = 2;
main_menu->setting = NULL;
menu_assign_parents(&main_menu);
}
通过这些附加声明,数据内存使用率从 82% 增加到 102%。我认为它应该占用更少的空间?我做错了什么?
【问题讨论】:
-
指针也占用内存。它们引用内存,因此编译器无法使用
gc-sections删除一些数据。
标签: c memory external atmega atmelstudio