【发布时间】:2020-04-01 03:41:55
【问题描述】:
#include<io.h>
#include<stdio.h>
#include<winsock2.h>
#include <ctype.h>
#include<string.h>
#include<strings.h>
#define MY_PORT 8989 //defining the port for the socket
#define MAXBUF 256
int main(int argc , char *argv[])
{
//char str[MAXBUF];
int a;
WSADATA wsa;
SOCKET sockfd , clientfd; //SOCKET is a data type. We initialize two variables of the data type Socket here
struct sockaddr_in self; //structure for the family,port and IP address of the socket (Socket descriptors)
char buffer[MAXBUF]; // this is a character array that will receive the message from the client and we will use this to manipulate
//char message[MAXBUF];
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0) //WSASTARUP is used to tell windows to get ready for a connection and if it returns a value 0, windows is ready
{
printf("Failed. Error Code : %d",WSAGetLastError());
return 1;
}
printf("Initialised.\n");
/*---create streaming socket---*/
if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0 ) //socket is created using a function called socket
//using AF_INET means that we are using TCP/IP family
//the if statement here checks whether or not the value returned by the socket is negative or not. If it is negative that means there is some sort of an error
{
perror("Socket");
exit(errno);
}
printf("Socket created.\n");
self.sin_family = AF_INET;
self.sin_port = htons(MY_PORT);
self.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&self,'\0', sizeof(self));
/*The connect function below is used to establish a connection between the client and the server*/
if (connect(sockfd, (struct sockaddr*)&self, sizeof(self)) <0)
{
printf("connection with the server failed...\n");
exit(0);
}
else
printf("connected to the server..\n");
printf("Please enter message: ");
memset(buffer, 0, sizeof (buffer));
fgets(buffer, MAXBUF, stdin); //fgets is used here to get whatever is inside the buffer
while (1)
{
/*struct sockaddr_in client_addr;
int addrlen=sizeof(client_addr);*/
/*---accept a connection (creating a data pipe)---*/
a= write(sockfd, buffer, sizeof(buffer));
if(a<0){
printf("Error");
}
// a= recv(clientfd, buffer, MAXBUF, 0);
//accept(clientfd, (struct sockaddr*)&client_addr, &addrlen);
a= read(sockfd, buffer, sizeof(buffer));
if(a<0){
printf("Error");
}
if (strncmp("QUIT", buffer, 4) == 0) {
printf("Server Exit...\n");
break;
}
}
close(sockfd); //close the sockfd
WSACleanup(); // windows socket is cleaned up
return 0;
}
代码工作得很好,但由于某种原因,我无法将我的头脑围绕连接函数继续返回一个负值,或者至少一个不为零的值。我与此客户端一起使用的服务器适用于其他客户端,所以我知道它没有任何问题。
您的帮助将不胜感激。
【问题讨论】:
-
来自the documentation: "如果没有发生错误,则connect返回零,否则返回SOCKET_ERROR,可以通过调用WSAGetLastError获取特定的错误代码 。”。因此,请帮自己一个忙,并检查错误的详细信息。要么这已经导致你的问题得到解释,要么你至少应该在你的问题中包含这些错误细节。
-
connect函数在出错时返回一个“负”值,正如文档所述。 -
在相应结构中设置值之前将调用移至
memset。 -
另外请花点时间缩进你的代码...
-
通过使用 WSAGetLastError,它给了我错误代码 10049,而且我已经移动了 memset
标签: c sockets client client-server