使用 Grand Central Dispatch 和 DispatchGroup
使用 Swift 3,在您不需要对任务状态进行细粒度控制的最简单情况下,您可以使用 Grand Central Dispatch 和 DispatchGroup。下面的 Playground 代码展示了它是如何工作的:
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
let group = DispatchGroup()
group.enter()
// Perform some asynchronous operation
let queue1 = DispatchQueue(label: "com.example.imagetransform")
queue1.async {
print("Task One finished")
group.leave()
}
group.enter()
// Perform some asynchronous operation
let queue2 = DispatchQueue(label: "com.example.retrievedata")
queue2.async {
print("Task Two finished")
group.leave()
}
group.notify(queue: DispatchQueue.main, execute: { print("Task Three finished") })
一旦两个异步任务都完成,前面的代码将打印"Task Three finished"。
使用OperationQueue 和Operation
将OperationQueue 和Operation 用于您的请求任务需要更多样板代码,但提供了许多优势,例如kvoed 状态和依赖性。
1.创建一个将充当抽象类的Operation 子类
import Foundation
/**
NSOperation documentation:
Operation objects are synchronous by default.
At no time in your start method should you ever call super.
When you add an operation to an operation queue, the queue ignores the value of the asynchronous property and always calls the start method from a separate thread.
If you are creating a concurrent operation, you need to override the following methods and properties at a minimum:
start, asynchronous, executing, finished.
*/
open class AbstractOperation: Operation {
@objc enum State: Int {
case isReady, isExecuting, isFinished
func canTransition(toState state: State) -> Bool {
switch (self, state) {
case (.isReady, .isExecuting): return true
case (.isReady, .isFinished): return true
case (.isExecuting, .isFinished): return true
default: return false
}
}
}
// use the KVO mechanism to indicate that changes to `state` affect other properties as well
class func keyPathsForValuesAffectingIsReady() -> Set<NSObject> {
return [#keyPath(state) as NSObject]
}
class func keyPathsForValuesAffectingIsExecuting() -> Set<NSObject> {
return [#keyPath(state) as NSObject]
}
class func keyPathsForValuesAffectingIsFinished() -> Set<NSObject> {
return [#keyPath(state) as NSObject]
}
// A lock to guard reads and writes to the `_state` property
private let stateLock = NSLock()
private var _state = State.isReady
var state: State {
get {
stateLock.lock()
let value = _state
stateLock.unlock()
return value
}
set (newState) {
// Note that the KVO notifications MUST NOT be called from inside the lock. If they were, the app would deadlock.
willChangeValue(forKey: #keyPath(state))
stateLock.lock()
if _state == .isFinished {
assert(_state.canTransition(toState: newState), "Performing invalid state transition from \(_state) to \(newState).")
_state = newState
}
stateLock.unlock()
didChangeValue(forKey: #keyPath(state))
}
}
override open var isExecuting: Bool {
return state == .isExecuting
}
override open var isFinished: Bool {
return state == .isFinished
}
var hasCancelledDependencies: Bool {
// Return true if this operation has any dependency (parent) operation that is cancelled
return dependencies.reduce(false) { $0 || $1.isCancelled }
}
override final public func start() {
// If any dependency (parent operation) is cancelled, we should also cancel this operation
if hasCancelledDependencies {
finish()
return
}
if isCancelled {
finish()
return
}
state = .isExecuting
main()
}
open override func main() {
fatalError("This method has to be overriden and has to call `finish()` at some point")
}
open func didCancel() {
finish()
}
open func finish() {
state = .isFinished
}
}
2.创建您的操作
import Foundation
open class CustomOperation1: AbstractOperation {
override open func main() {
if isCancelled {
finish()
return
}
// Perform some asynchronous operation
let queue = DispatchQueue(label: "com.app.serialqueue1")
let delay = DispatchTime.now() + .seconds(5)
queue.asyncAfter(deadline: delay) {
self.finish()
print("\(self) finished")
}
}
}
import Foundation
open class CustomOperation2: AbstractOperation {
override open func main() {
if isCancelled {
finish()
return
}
// Perform some asynchronous operation
let queue = DispatchQueue(label: "com.app.serialqueue2")
queue.async {
self.finish()
print("\(self) finished")
}
}
}
3.用法
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
// Declare operations
let operation1 = CustomOperation1()
let operation2 = CustomOperation2()
let operation3 = CustomOperation1()
// Set operation3 to perform only after operation1 and operation2 have finished
operation3.addDependency(operation2)
operation3.addDependency(operation1)
// Launch operations
let queue = OperationQueue()
queue.addOperations([operation2, operation3, operation1], waitUntilFinished: false)
使用此代码,operation3 保证总是最后执行。
你可以在GitHub repo找到这个游乐场。