// Main algorithm
function solve(a /* array of int */, x /* int */) {
// Initialise
var best = {sum: a[0] * a.length, numSumsVerified: 0, numTerms: 0, terms: []};
var current = {sum: 0, terms: []};
function recurse(start) {
var ok = start < a.length;
for (var i = start; i < a.length && best.sum > x + 1 && ok; i++) {
// Use this term for the sum
current.sum += current.terms[current.terms.length] = a[i];
// Keep statistics of how many combinations we check
best.numSumsVerified++;
if (current.sum <= x) {
// Sum is too small, so add more (smaller) term(s)
ok = recurse(i+1);
} else if (current.sum < best.sum) {
// Sum is closer to target, so this is currently the best
best.sum = current.sum;
best.terms = current.terms.slice(0);
}
// Back-track: remove this term from the sum
current.sum -= current.terms.pop();
}
return ok || i > start + 1;
}
// start the search, and capture errors
try {
recurse(0);
} catch (ex) {
best.error = 'Too much recursion!';
best.sum = null;
return best;
}
best.numTerms = best.terms.length;
// if no solution, set error message
if (!best.terms.length) {
best.error = 'no solution';
best.sum = null;
}
return best;
}
// Utility for randomizing
function createRandomNumbers(limit, count) {
res = [];
while (count--) res.push(Math.floor(Math.random() * limit));
return res;
}
// I/O
var inputA = document.querySelector('#a');
var inputX = document.querySelector('#x');
var buttonSolve = document.querySelector('#solve');
var inputSize = document.querySelector('#size');
var buttonRandom = document.querySelector('#randomize');
var output = document.querySelector('pre');
buttonSolve.onclick = function() {
// Get input
var a = inputA.value.match(/\d+/g).map(Number);
var x = Number(inputX.value);
// Sort descending
a.sort(function(a,b) { return b-a; });
// Solve
var result = solve(a, x);
// Output
inputA.value = a.join(' '); // just for reformatting
// Reduce detail when many items
if (result.terms.length > 100) result.terms = '(too many to display)';
output.textContent = JSON.stringify(result, null, 4);
};
buttonRandom.onclick = function() {
// Generate random input
var size = Number(inputSize.value);
var limit = size * 20;
var a = createRandomNumbers(limit, size).sort((a,b) => b-a);
var sum = a.reduce((a,b) => a+b);
var x = createRandomNumbers(sum, 1).pop();
// Populate the input boxes
inputA.value = a.join(' ');
inputX.value = x;
// Trigger click on "solve" button
setTimeout(buttonSolve.click.bind(buttonSolve), 0);
}
Enter list of integers: <input id="a" size="50" value="18 13 12 10 9 8 6 6 1 0"><br>
Sum must be larger than: <input id="x" size="10" value="16"><br>
<button id="solve">Solve</button><br>
Desired array size: <input id="size" size="6" value="50">
<button id="randomize">Random Input</button>
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