【问题标题】:Kivy sounds do not play on android device even though they play fine on laptop即使在笔记本电脑上播放良好,Kivy 声音也无法在 Android 设备上播放
【发布时间】:2021-01-08 20:45:05
【问题描述】:

我正在尝试使用 Kivy 播放声音。声音播放完美,在我的笔记本电脑上一切正常,但是当我在我的 Android 设备上加载 APK 时,声音无法播放。

我已经在我的 android 设备上手动允许“存储权限”,并且在我的 buildozer.spec 文件中我包含了写入和读取外部存储的权限。我创建了一个测试文件来尝试调试以查看出了什么问题,但无济于事。我将在下面分享这个测试文件的详细信息。

首先,这里是 .py 文件:

import kivy

from kivy.app import App
from kivy.uix.widget import Widget
from kivy.graphics import Color
from kivy.core.audio import SoundLoader

__version__ = '0.1'

class SoundTestApp(App):
    def build(self):
        self.load_kv('soundtest.kv')
        return SoundTestWidget()

class SoundTestWidget(Widget):
    def playsound(self):
        sound = SoundLoader.load('testmusic.wav')
        sound.play()

SoundTestApp().run()

接下来,这里是.kv文件:

<SoundTestWidget>:
    soundbutton: sound_button

    Button:
        id: sound_button
        size: (root.width,root.height)
        background_color: (1, 0, 0, 1)
        text: "press to play music"
        pos: self.pos
        on_release:
            self.text = "music is playing"
            root.playsound()

接下来,这里是 Buildozer.spec 文件:

[app]

# (str) Title of your application
title = SoundTest

# (str) Package name
package.name = soundtest

# (str) Package domain (needed for android/ios packaging)
package.domain = org.soundtest

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = landscape

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
android.permissions = INTERNET, WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 19b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

#
# Python for android (p4a) specific
#

# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =


#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#


#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

最后,这里有一些 logcat 的摘录,可能相关也可能不相关(我还不知道如何正确阅读 logcat):

09-22 22:24:52.558  6029  1471 E pageboostd: orgsoundtestsoundtest, amt 0 scnt 0 fcnt 0
09-22 22:24:52.559  4865  5176 E ActivityTaskManager: TouchDown intent received, starting ActiveLaunch
09-22 22:24:52.560  4865  5176 I ApplicationPolicy: isApplicationExternalStorageWhitelisted:org.soundtest.soundtest user:0
09-22 22:24:52.560  4865  5176 D ApplicationPolicy: isApplicationExternalStorageWhitelisted: DO is not enabled on user 0. Allowed.
09-22 22:24:52.560  4865  5176 D ActivityManager: package  org.soundtest.soundtest, user - 0 is SDcard whitelisted
09-22 22:24:52.560  4865  5176 I ApplicationPolicy: isApplicationExternalStorageBlacklisted:org.soundtest.soundtest user:0
09-22 22:24:52.560  4865  5176 D ApplicationPolicy: isApplicationExternalStorageBlacklisted: DO is not enabled on user 0. Allowed.
09-22 22:24:52.561  4865  5176 I ApplicationPolicy: isApplicationExternalStorageBlacklisted:org.soundtest.soundtest user:0
09-22 22:24:52.561  4865  5176 D ApplicationPolicy: isApplicationExternalStorageBlacklisted: DO is not enabled on user 0. Allowed.
09-22 22:24:52.561  4865  5176 D ActivityTaskManager: starting Active launch

09-22 22:19:24.770  4865  5191 I Pageboost: active launch for : org.soundtest.soundtest , 1
09-22 22:19:24.772  4865  5176 E ActivityTaskManager: TouchDown intent received, starting ActiveLaunch
09-22 22:19:24.772  4865  5176 D ActivityTaskManager: starting Active launch
09-22 22:19:24.837  4865  6989 D CustomFrequencyManagerService: acquireDVFSLockLocked : type : DVFS_MIN_LIMIT  frequency : 2314000  uid : 1000  pid : 4865  pkgName : APP_LAUNCH@CPU_MIN@7
09-22 22:19:24.837  5574  5574 D ActivityOptions: makeRemoteAnimation, adapter=android.view.RemoteAnimationAdapter@5d434e1, caller=com.android.systemui.shared.system.ActivityOptionsCompat.makeRemoteAnimation:68 com.android.launcher3.QuickstepAppTransitionManagerImpl.getActivityLaunchOptions:350 com.android.launcher3.Launcher.getActivityLaunchOptions:3071
09-22 22:19:24.840  4865  6997 I ActivityTaskManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=org.soundtest.soundtest/org.kivy.android.PythonActivity bnds=[975,120][1156,451]} from uid 10073
09-22 22:19:24.841  6953  6953 E SDHMS:ib.qa: e = /sys/class/lcd/panel/vrr: open failed: ENOENT (No such file or directory)
09-22 22:19:24.846  4865  6997 D CustomFrequencyManagerService: acquireDVFSLockLocked : type : DVFS_MIN_LIMIT  frequency : 2314000  uid : 1000  pid : 4865  pkgName : AMS_APP_SWITCH@CPU_MIN@38
09-22 22:19:24.846  4865  6997 D ActivityManagerPerformance: AMP_acquire() APP_SWITCH
09-22 22:19:24.846  4865  6997 D ActivityTaskManager: MultiTaskingTaskLaunchParamsModifier:task=null display-from-source=0 display-id=0 display-windowing-mode=1
09-22 22:19:24.847  4865  6997 D ActivityTaskManager: MultiTaskingTaskLaunchParamsModifier:task=null display-from-source=0 display-id=0 display-windowing-mode=1 activity-options-fullscreen=Rect(0, 0 - 0, 0) non-freeform-display maximized-bounds
09-22 22:19:24.849  4865  6997 D ActivityTaskManager: MultiTaskingTaskLaunchParamsModifier:tid=340 display-from-task=0 display-id=0 display-windowing-mode=1 activity-options-fullscreen=Rect(0, 0 - 0, 0) non-freeform-display maximized-bounds
09-22 22:19:24.850  4865  6997 D ActivityTaskManager: updateMinimizedState: unknown notifyReason=2
09-22 22:19:24.855  4865  4906 D GameManagerService: MultiWindowEventListener.onFocusStackChanged(), state=0, top=ComponentInfo{org.soundtest.soundtest/org.kivy.android.PythonActivity}
09-22 22:19:24.855  4865  5173 D GameManagerService: handleForegroundChange(). pkgName: org.soundtest.soundtest, clsName: org.kivy.android.PythonActivity,FgActivityName:org.soundtest.soundtest/org.kivy.android.PythonActivity,userID:0
09-22 22:19:24.855  4865  5173 D GameManagerService:   handleForegroundChange(). set mFgApp: org.soundtest.soundtest
09-22 22:19:24.855  4865  5173 D GameManagerService: notifyResumePause(). pkg: org.soundtest.soundtest, type: 4, isMinimized: false, isTunableApp: false
09-22 22:19:24.856  4865  5173 D GameManagerService:   notifyResumePause(). do nothing. mKillNotiCount: 1
09-22 22:19:24.856  4865  4906 D GameSDKService: MultiWindowEventListener.onFocusStackChanged(), state=0, top=ComponentInfo{org.soundtest.soundtest/org.kivy.android.PythonActivity}
09-22 22:19:24.857  4865  4906 D GameSDKService: MultiWindowEventListener.onFocusStackChanged(): org.soundtest.soundtest
09-22 22:19:24.857  4865  4906 D MdnieScenarioControlService: MultiWindowState : false , mode : 0
09-22 22:19:24.858  4865  4865 I Pageboost: package org.soundtest.soundtest
09-22 22:19:24.859  4865  4865 I Pageboost: stop active launch

该应用在 Android 上不会崩溃。但声音不播放。有什么问题?

编辑:

感谢下面的回答,我们意识到问题很可能是我需要添加需求ffpyplayer。但是,当我添加此要求时,buildozer 会拒绝构建。这是日志:

[INFO]:    -> running configure --disable-everything --enable-openssl --enable-nonfree --enable-protocol=https,tls_op...(and 891 more)
Exception in thread background thread for pid 33867:
Traceback (most recent call last):
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/threading.py", line 917, in _bootstrap_inner
    self.run()
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/threading.py", line 865, in run
    self._target(*self._args, **self._kwargs)
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/sh.py", line 1662, in wrap
    fn(*args, **kwargs)
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/sh.py", line 2606, in background_thread
    handle_exit_code(exit_code)
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/sh.py", line 2304, in fn
    return self.command.handle_command_exit_code(exit_code)
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/sh.py", line 877, in handle_command_exit_code
    raise exc
sh.ErrorReturnCode_1: 

  RAN: /Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/build-armeabi-v7a/build/other_builds/ffmpeg/armeabi-v7a__ndk_target_21/ffmpeg/configure --disable-everything --enable-openssl --enable-nonfree --enable-protocol=https,tls_openssl --enable-parser=aac,ac3,h261,h264,mpegaudio,mpeg4video,mpegvideo,vc1 --enable-decoder=aac,h264,mpeg4,mpegvideo --enable-muxer=h264,mov,mp4,mpeg2video --enable-demuxer=aac,h264,m4v,mov,mpegvideo,vc1 --disable-symver --disable-programs --disable-doc --enable-filter=aresample,resample,crop,adelay,volume,scale --enable-protocol=file,http,hls --enable-small --enable-hwaccels --enable-gpl --enable-pic --disable-static --disable-debug --enable-shared --target-os=android --enable-cross-compile --cross-prefix=armv7a-linux-androideabi21- --arch=arm --strip=arm-linux-androideabi-strip --sysroot=/Users/maithreyasitaraman/.buildozer/android/platform/android-ndk-r19c/toolchains/llvm/prebuilt/linux-x86_64/sysroot --enable-neon --prefix=/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/build-armeabi-v7a/build/other_builds/ffmpeg/armeabi-v7a__ndk_target_21/ffmpeg

  STDOUT:
tput: No value for $TERM and no -T specified
tput: No value for $TERM and no -T specified
armv7a-linux-androideabi21-clang is unable to create an executable file.
C compiler test failed.

If you think configure made a mistake, make sure you are using the latest
version from Git.  If the latest version fails, report the problem to the
ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
Include the log file "ffbuild/config.log" produced by configure as this will help
solve the problem.


  STDERR:


Traceback (most recent call last):
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/runpy.py", line 193, in _run_module_as_main
    "__main__", mod_spec)
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/runpy.py", line 85, in _run_code
    exec(code, run_globals)
  File "/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 1260, in <module>
    main()
  File "/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/python-for-android/pythonforandroid/entrypoints.py", line 18, in main
    ToolchainCL()
  File "/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 709, in __init__
    getattr(self, command)(args)
  File "/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 154, in wrapper_func
    build_dist_from_args(ctx, dist, args)
  File "/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 216, in build_dist_from_args
    args, "ignore_setup_py", False
  File "/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/python-for-android/pythonforandroid/build.py", line 577, in build_recipes
    recipe.build_arch(arch)
  File "/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/python-for-android/pythonforandroid/recipes/ffmpeg/__init__.py", line 135, in build_arch
    shprint(configure, *flags, _env=env)
  File "/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/python-for-android/pythonforandroid/logger.py", line 167, in shprint
    for line in output:
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/sh.py", line 925, in next
    self.wait()
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/sh.py", line 849, in wait
    self.handle_command_exit_code(exit_code)
  File "/Library/Frameworks/Python.framework/Versions/3.7/lib/python3.7/site-packages/sh.py", line 877, in handle_command_exit_code
    raise exc
sh.ErrorReturnCode_1: 

  RAN: /Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/build-armeabi-v7a/build/other_builds/ffmpeg/armeabi-v7a__ndk_target_21/ffmpeg/configure --disable-everything --enable-openssl --enable-nonfree --enable-protocol=https,tls_openssl --enable-parser=aac,ac3,h261,h264,mpegaudio,mpeg4video,mpegvideo,vc1 --enable-decoder=aac,h264,mpeg4,mpegvideo --enable-muxer=h264,mov,mp4,mpeg2video --enable-demuxer=aac,h264,m4v,mov,mpegvideo,vc1 --disable-symver --disable-programs --disable-doc --enable-filter=aresample,resample,crop,adelay,volume,scale --enable-protocol=file,http,hls --enable-small --enable-hwaccels --enable-gpl --enable-pic --disable-static --disable-debug --enable-shared --target-os=android --enable-cross-compile --cross-prefix=armv7a-linux-androideabi21- --arch=arm --strip=arm-linux-androideabi-strip --sysroot=/Users/maithreyasitaraman/.buildozer/android/platform/android-ndk-r19c/toolchains/llvm/prebuilt/linux-x86_64/sysroot --enable-neon --prefix=/Users/maithreyasitaraman/Downloads/2_Sound_Test/.buildozer/android/platform/build-armeabi-v7a/build/other_builds/ffmpeg/armeabi-v7a__ndk_target_21/ffmpeg

  STDOUT:
tput: No value for $TERM and no -T specified
tput: No value for $TERM and no -T specified
armv7a-linux-androideabi21-clang is unable to create an executable file.
C compiler test failed.

If you think configure made a mistake, make sure you are using the latest
version from Git.  If the latest version fails, report the problem to the
ffmpeg-user@ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.
Include the log file "ffbuild/config.log" produced by configure as this will help
solve the problem.


  STDERR:

【问题讨论】:

    标签: python kivy logcat kivy-language buildozer


    【解决方案1】:

    应该有播放声音所需的权限。 Android中的权限列表可以在here找到。然后您需要在 buildozer.spec 文件和代码中指定该权限:

    from android.permissions import request_permissions, Permission
    request_permissions([Permission.the_permission_you_want])
    

    更新的 Buildozer 规范文件:

    [app]
    
    # (str) Title of your application
    title = SoundTest
    
    # (str) Package name
    package.name = soundtest
    
    # (str) Package domain (needed for android/ios packaging)
    package.domain = org.soundtest
    
    # (str) Source code where the main.py live
    source.dir = .
    
    # (list) Source files to include (let empty to include all the files)
    source.include_exts = py,png,jpg,kv,atlas,wav
    
    # (list) List of inclusions using pattern matching
    #source.include_patterns = assets/*,images/*.png
    
    # (list) Source files to exclude (let empty to not exclude anything)
    #source.exclude_exts = spec
    
    # (list) List of directory to exclude (let empty to not exclude anything)
    #source.exclude_dirs = tests, bin
    
    # (list) List of exclusions using pattern matching
    #source.exclude_patterns = license,images/*/*.jpg
    
    # (str) Application versioning (method 1)
    version = 0.1
    
    # (str) Application versioning (method 2)
    # version.regex = __version__ = ['"](.*)['"]
    # version.filename = %(source.dir)s/main.py
    
    # (list) Application requirements
    # comma separated e.g. requirements = sqlite3,kivy
    requirements = python3,kivy,python-for-android
    
    # (str) Custom source folders for requirements
    # Sets custom source for any requirements with recipes
    # requirements.source.kivy = ../../kivy
    
    # (list) Garden requirements
    #garden_requirements =
    
    # (str) Presplash of the application
    #presplash.filename = %(source.dir)s/data/presplash.png
    
    # (str) Icon of the application
    #icon.filename = %(source.dir)s/data/icon.png
    
    # (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
    orientation = landscape
    
    # (list) List of service to declare
    #services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
    
    #
    # OSX Specific
    #
    
    #
    # author = © Copyright Info
    
    # change the major version of python used by the app
    osx.python_version = 3
    
    # Kivy version to use
    osx.kivy_version = 1.9.1
    
    #
    # Android specific
    #
    
    # (bool) Indicate if the application should be fullscreen or not
    fullscreen = 0
    
    # (string) Presplash background color (for new android toolchain)
    # Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
    # red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
    # darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
    # olive, purple, silver, teal.
    #android.presplash_color = #FFFFFF
    
    # (list) Permissions
    android.permissions = INTERNET, WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE
    
    # (int) Target Android API, should be as high as possible.
    #android.api = 27
    
    # (int) Minimum API your APK will support.
    #android.minapi = 21
    
    # (int) Android SDK version to use
    #android.sdk = 20
    
    # (str) Android NDK version to use
    #android.ndk = 19b
    
    # (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
    #android.ndk_api = 21
    
    # (bool) Use --private data storage (True) or --dir public storage (False)
    #android.private_storage = True
    
    # (str) Android NDK directory (if empty, it will be automatically downloaded.)
    #android.ndk_path =
    
    # (str) Android SDK directory (if empty, it will be automatically downloaded.)
    #android.sdk_path =
    
    # (str) ANT directory (if empty, it will be automatically downloaded.)
    #android.ant_path =
    
    # (bool) If True, then skip trying to update the Android sdk
    # This can be useful to avoid excess Internet downloads or save time
    # when an update is due and you just want to test/build your package
    # android.skip_update = False
    
    # (bool) If True, then automatically accept SDK license
    # agreements. This is intended for automation only. If set to False,
    # the default, you will be shown the license when first running
    # buildozer.
    # android.accept_sdk_license = False
    
    # (str) Android entry point, default is ok for Kivy-based app
    #android.entrypoint = org.renpy.android.PythonActivity
    
    # (str) Android app theme, default is ok for Kivy-based app
    # android.apptheme = "@android:style/Theme.NoTitleBar"
    
    # (list) Pattern to whitelist for the whole project
    #android.whitelist =
    
    # (str) Path to a custom whitelist file
    #android.whitelist_src =
    
    # (str) Path to a custom blacklist file
    #android.blacklist_src =
    
    # (list) List of Java .jar files to add to the libs so that pyjnius can access
    # their classes. Don't add jars that you do not need, since extra jars can slow
    # down the build process. Allows wildcards matching, for example:
    # OUYA-ODK/libs/*.jar
    #android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
    
    # (list) List of Java files to add to the android project (can be java or a
    # directory containing the files)
    #android.add_src =
    
    # (list) Android AAR archives to add (currently works only with sdl2_gradle
    # bootstrap)
    #android.add_aars =
    
    # (list) Gradle dependencies to add (currently works only with sdl2_gradle
    # bootstrap)
    #android.gradle_dependencies =
    
    # (list) add java compile options
    # this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
    # see https://developer.android.com/studio/write/java8-support for further information
    # android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
    
    # (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
    # please enclose in double quotes
    # e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
    #android.add_gradle_repositories =
    
    # (list) packaging options to add
    # see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
    # can be necessary to solve conflicts in gradle_dependencies
    # please enclose in double quotes
    # e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
    #android.add_gradle_repositories =
    
    # (list) Java classes to add as activities to the manifest.
    #android.add_activities = com.example.ExampleActivity
    
    # (str) OUYA Console category. Should be one of GAME or APP
    # If you leave this blank, OUYA support will not be enabled
    #android.ouya.category = GAME
    
    # (str) Filename of OUYA Console icon. It must be a 732x412 png image.
    #android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
    
    # (str) XML file to include as an intent filters in <activity> tag
    #android.manifest.intent_filters =
    
    # (str) launchMode to set for the main activity
    #android.manifest.launch_mode = standard
    
    # (list) Android additional libraries to copy into libs/armeabi
    #android.add_libs_armeabi = libs/android/*.so
    #android.add_libs_armeabi_v7a = libs/android-v7/*.so
    #android.add_libs_arm64_v8a = libs/android-v8/*.so
    #android.add_libs_x86 = libs/android-x86/*.so
    #android.add_libs_mips = libs/android-mips/*.so
    
    # (bool) Indicate whether the screen should stay on
    # Don't forget to add the WAKE_LOCK permission if you set this to True
    #android.wakelock = False
    
    # (list) Android application meta-data to set (key=value format)
    #android.meta_data =
    
    # (list) Android library project to add (will be added in the
    # project.properties automatically.)
    #android.library_references =
    
    # (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
    #android.uses_library =
    
    # (str) Android logcat filters to use
    #android.logcat_filters = *:S python:D
    
    # (bool) Copy library instead of making a libpymodules.so
    #android.copy_libs = 1
    
    # (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
    android.arch = armeabi-v7a
    
    # (int) overrides automatic versionCode computation (used in build.gradle)
    # this is not the same as app version and should only be edited if you know what you're doing
    # android.numeric_version = 1
    
    #
    # Python for android (p4a) specific
    #
    
    # (str) python-for-android fork to use, defaults to upstream (kivy)
    #p4a.fork = kivy
    
    # (str) python-for-android branch to use, defaults to master
    #p4a.branch = master
    
    # (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
    #p4a.source_dir =
    
    # (str) The directory in which python-for-android should look for your own build recipes (if any)
    #p4a.local_recipes =
    
    # (str) Filename to the hook for p4a
    #p4a.hook =
    
    # (str) Bootstrap to use for android builds
    # p4a.bootstrap = sdl2
    
    # (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
    #p4a.port =
    
    
    #
    # iOS specific
    #
    
    # (str) Path to a custom kivy-ios folder
    #ios.kivy_ios_dir = ../kivy-ios
    # Alternately, specify the URL and branch of a git checkout:
    ios.kivy_ios_url = https://github.com/kivy/kivy-ios
    ios.kivy_ios_branch = master
    
    # Another platform dependency: ios-deploy
    # Uncomment to use a custom checkout
    #ios.ios_deploy_dir = ../ios_deploy
    # Or specify URL and branch
    ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
    ios.ios_deploy_branch = 1.7.0
    
    # (str) Name of the certificate to use for signing the debug version
    # Get a list of available identities: buildozer ios list_identities
    #ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
    
    # (str) Name of the certificate to use for signing the release version
    #ios.codesign.release = %(ios.codesign.debug)s
    
    
    [buildozer]
    
    # (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
    log_level = 2
    
    # (int) Display warning if buildozer is run as root (0 = False, 1 = True)
    warn_on_root = 1
    
    # (str) Path to build artifact storage, absolute or relative to spec file
    # build_dir = ./.buildozer
    
    # (str) Path to build output (i.e. .apk, .ipa) storage
    # bin_dir = ./bin
    
    #    -----------------------------------------------------------------------------
    #    List as sections
    #
    #    You can define all the "list" as [section:key].
    #    Each line will be considered as a option to the list.
    #    Let's take [app] / source.exclude_patterns.
    #    Instead of doing:
    #
    #[app]
    #source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
    #
    #    This can be translated into:
    #
    #[app:source.exclude_patterns]
    #license
    #data/audio/*.wav
    #data/images/original/*
    #
    
    
    #    -----------------------------------------------------------------------------
    #    Profiles
    #
    #    You can extend section / key with a profile
    #    For example, you want to deploy a demo version of your application without
    #    HD content. You could first change the title to add "(demo)" in the name
    #    and extend the excluded directories to remove the HD content.
    #
    #[app@demo]
    #title = My Application (demo)
    #
    #[app:source.exclude_patterns@demo]
    #images/hd/*
    #
    #    Then, invoke the command line with the "demo" profile:
    #
    #buildozer --profile demo android debug
    

    更新的 Python 代码:

    import kivy
    
    from kivy.app import App
    from kivy.uix.widget import Widget
    from kivy.graphics import Color
    from kivy.core.audio import SoundLoader
    from android.permissions import request_permissions, Permission
    
    request_permissions([Permission.READ_EXTERNAL_STORAGE])
    
    __version__ = '0.1'
    
    class SoundTestApp(App):
        def build(self):
            self.load_kv('soundtest.kv')
            return SoundTestWidget()
    
    class SoundTestWidget(Widget):
        def playsound(self):
            sound = SoundLoader.load('testmusic.wav')
            sound.play()
    
    SoundTestApp().run()
    

    编译前要运行的命令:

    buildozer android clean
    

    【讨论】:

    • 如果这不起作用,我会看看here
    • 不管怎样,我会看那个帖子,因为它正是你想要做的:)
    • 由于我在我的安卓设备上手动打开了权限,这是否解决了您的建议?假设插入上述代码后我无法在笔记本电脑上运行该程序,我是否正确? (“ModuleNotFoundError:没有名为‘android’的模块”)。进一步注意:很遗憾,您评论中的链接并未提供此问题的解决方案。
    • 您需要在 buildozer 中将python-for-android 添加到您的要求中。然后,添加我上面显示的那行代码。
    • 用找到的here 播放音频的权限替换the_permission_you_want。那应该可以解决您的问题:)
    【解决方案2】:

    我尝试在 Kivy 中为 android 构建一个项目,并遇到了类似的问题,即声音播放在笔记本电脑上运行良好,但在 Android 设备上却不行。

    正如我从您的 buildspec 文件中看到的,它不包括以下 ffpyplayer 要求。尝试包括这个并再次干净地重建。希望它能解决您的问题

    要求 = python3,kivy,ffpyplayer

    【讨论】:

    • 这可能是问题所在。但是,当我添加此要求时,我的 buildozer 无法编译,我目前正试图找出原因。这可能是旧/新版本的某种不兼容。当我可以让 buildozer 编译时,我会回复你。
    • 清理创建的隐藏文件夹并尝试重新构建。我的项目规范的参考 - github.com/novicejava1/python/blob/master/kivy/KivyTesting/…
    • 当我在需求中添加 ffpyplayer 或 ffmpeg 时,buildozer 无法编译:( - 我已经尝试了很多方法让它不会失败,包括重新安装 buildozer 及其依赖项(当然还有清理隐藏文件) - 但无济于事。您是否有任何猜测出了什么问题?当您第一次使用要求编译 buildozer 时,编译是否也失败了?
    • 我能够在 Android 设备上部署和运行你的声音应用程序,它运行良好。参考 - github.com/novicejava1/python/tree/master/kivy/soundtest 构建规范。如果您将 .wav 文件与 .py 和 .kv 文件放在同一目录中,则需要更新构建规范行以在构建时包含它
    • ref - novicejava1.blogspot.com/2020/06/… 如果有任何 buildozer 特定的依赖问题并且无法构建任何 apk 本身
    【解决方案3】:

    这可能有很多原因。首先,我看不出代码有什么问题,所以目标系统肯定有问题。我建议您检查是否有任何访问(对扬声器)被杀毒软件阻止......这在我过去反复发生过,检查应用程序权限可能是唯一的解决方案。

    【讨论】:

    • 谢谢!我认为这不是问题,因为我没有安装任何外部防病毒软件。但是,如果其他方法不起作用,我肯定会做更多的尽职调查,看看这是否是内置安全性的问题。我会在几天内回复您。
    猜你喜欢
    • 1970-01-01
    • 1970-01-01
    • 1970-01-01
    • 2018-11-20
    • 2011-02-14
    • 2020-10-07
    • 2013-04-20
    • 1970-01-01
    • 1970-01-01
    相关资源
    最近更新 更多