你可以使用这个简单的算法,基于使用辅助位图填充的思想:
// backColor is an INT representation of color at fillPoint in the beginning.
// result in pixels of enclosed shape.
private int GetFillSize(Bitmap b, Point fillPoint)
{
int count = 0;
Point p;
Stack pixels = new Stack();
var backColor = b.GetPixel(fillPoint.X, fillPoint.Y);
pixels.Push(fillPoint);
while (pixels.Count != 0)
{
count++;
p = (Point)pixels.Pop();
b.SetPixel(p.X, p.Y, backColor);
if (b.GetPixel(p.X - 1, p.Y).ToArgb() == backColor)
pixels.Push(new Point(p.X - 1, p.Y));
if (b.GetPixel(p.X, p.Y - 1).ToArgb() == backColor)
pixels.Push(new Point(p.X, p.Y - 1));
if (b.GetPixel(p.X + 1, p.Y).ToArgb() == backColor)
pixels.Push(new Point(p.X + 1, p.Y));
if (b.GetPixel(p.X, p.Y + 1).ToArgb() == backColor)
pixels.Push(new Point(p.X, p.Y + 1));
}
return count;
}
更新
上面的代码只适用于这个四重连接的封闭区域。以下代码适用于八元链接的封闭区域。
// offset points initialization.
Point[] Offsets = new Point[]
{
new Point(-1, -1),
new Point(-0, -1),
new Point(+1, -1),
new Point(+1, -0),
new Point(+1, +1),
new Point(+0, +1),
new Point(-1, +1),
new Point(-1, +0),
};
...
private int Fill(Bitmap b, Point fillPoint)
{
int count = 0;
Point p;
Stack<Point> pixels = new Stack<Point>();
var backColor = b.GetPixel(fillPoint.X, fillPoint.Y).ToArgb();
pixels.Push(fillPoint);
while (pixels.Count != 0)
{
count++;
p = (Point)pixels.Pop();
b.SetPixel(p.X, p.Y, Color.FromArgb(backColor));
foreach (var offset in Offsets)
if (b.GetPixel(p.X + offset.X, p.Y + offset.Y).ToArgb() == backColor)
pixels.Push(new Point(p.X + offset.X, p.Y + offset.Y));
}
return count;
}
下面的图片清楚地说明了我的意思。也可以向偏移数组添加更多远点,以便能够填充有间隙的区域。