运行下面的代码并尝试了解它的作用和方式。当您按下显示的音符的按钮时,它会一次又一次地显示五个随机“音符”(否则它会打印错误选择的音符并等到您正确为止)。我想这就是你需要的。您自己的脚本尝试表明您必须在理解 tkinter 背后的基本机制方面做一些工作。阅读 cmets 以了解您自己的编码尝试有什么问题。
请注意,您必须自己扩展字典才能让按钮覆盖所有笔记。
“隐藏”功能是,如果您不喜欢显示的音符,可以使用右箭头键切换到下一个音符 :D 。
from random import randint
from tkinter import *
import tkinter as tk
from PIL import ImageTk, Image
root = Tk()
root.wm_attributes("-topmost", 1)
root.geometry('{}x{}'.format(1100, 720)) # window size
# canvas = Canvas(root, bd=0, highlightthickness=0)
canvas = Canvas(root, width=950, height=700)
# canvas.pack()
def client_exit():
''' Quit Button '''
exit()
def pickNote(value):
''' Changes noteChosen var to the note's button pressed '''
global correctNote
noteChosen = value
if noteChosen == correctNote:
print("SUCCESS !!!")
displayRandomNote(None)
else:
print( " :( ", noteChosen, " :( ")
# Creates button to exit the program
quitButton = tk.Button(text="Quit", command=client_exit)
quitButton.place(x=480, y=480)
# Creates buttons for various notes
aButton = tk.Button(text="A", command=lambda *args: pickNote("A"))
aButton.config(height=3, width=9)
aButton.place(x=190, y=400)
bButton = tk.Button(text="B", command=lambda *args: pickNote("B"))
bButton.config(height=3, width=9)
bButton.place(x=280, y=400)
cButton = tk.Button(text="C", command=lambda *args: pickNote("C"))
cButton.config(height=3, width=9)
cButton.place(x=370, y=400)
dButton = tk.Button(text="D", command=lambda *args: pickNote("D"))
dButton.config(height=3, width=9)
dButton.place(x=460, y=400)
eButton = tk.Button(text="E", command=lambda *args: pickNote("E"))
eButton.config(height=3, width=9)
eButton.place(x=550, y=400)
fButton = tk.Button(text="F", command=lambda *args: pickNote("F"))
fButton.config(height=3, width=9)
fButton.place(x=640, y=400)
gButton = tk.Button(text="G", command=lambda *args: pickNote("G"))
gButton.config(height=3, width=9)
gButton.place(x=730, y=400)
noteFiles = { 1:'1.png', 2:'2.png', 3:'3.png', 4:'4.png', 5:'5.png' }
notes = { 1:'A' , 2:'B' , 3:'C' , 4:'D' , 5:'E' }
randomNote = randint(1, 5)
path = noteFiles[randomNote]
correctNote = notes[randomNote]
img = Image.open(path)
tk_img = ImageTk.PhotoImage(img)
imageOnCanvas = canvas.create_image(130, 150, image=tk_img) # position of image center in window
canvas.pack()
def displayRandomNote(event):
global canvas
global imageOnCanvas
global tk_img
global correctNote
global notes
randomNote = randint(1, 5)
path = noteFiles[randomNote]
correctNote = notes[randomNote]
img = Image.open(path)
tk_img = ImageTk.PhotoImage(img)
canvas.itemconfig(imageOnCanvas, image=tk_img) # change the displayed picture
canvas.pack()
# userResponse = input("Which note?\n ")
# if userResponse == correctNote:
# print(" SUCCESS :) !!!")
# print("(switch focus)")
# else:
# print(" TRY ANOTHER ONE ...")
# print("(switch focus)")
# print("Switch window focus to CONSOLE to input the answer. ")
# print("Swicht window focus to IMAGE (press right arrow key for a Note)")
root.bind('<Right>', displayRandomNote) # on right arrow key display random note
root.mainloop()
附录:在这个程序中要实现的下一件事是,如果按下右一个按钮,则让显示的音符播放。