【发布时间】:2017-03-08 02:11:06
【问题描述】:
我有一个 if 语句(基于回合的攻击),如果有一个简单的方法可以打破 if 语句,这样敌人就不会在它已经死了的情况下反击?
希望不要再做与我已有的相同的 if 语句。在彼此内部拥有两个相同的 if 语句听起来很愚蠢。
我猜,最简单的方法是让 While 循环在 Enemy 死后立即中断。但我不是专家。
while (!monster.isDead() && !player.isDead())
{
HashSet<String> input = reader.getInput();
if(input.contains("attack")) {
int playerAttack = player.attack();
int monsterAttack = monster.attack();
if (monster.getMonsterLiv() > 0)
{
monster.getAttacked(playerAttack);
System.out.println(Utilities.battleString(player.getName(), monster.getMonsterNavn(), playerAttack, monsterAttack, monster.getMonsterLiv()));
overView += "\n" + Utilities.battleString(player.getName(), monster.getMonsterNavn(), playerAttack, monsterAttack, monster.getMonsterLiv());
player.getAttacked(monster.attack());
System.out.println(Utilities.battleString(monster.getMonsterNavn(), player.getName(), monsterAttack, playerAttack, player.getHealth()));
overView += "\n" + Utilities.battleString(monster.getMonsterNavn(), player.getName(), monsterAttack, playerAttack, player.getHealth());
} else {
monster.getAttacked(playerAttack);
System.out.println(player.getName() + " attacks " + monster.getMonsterNavn() + " for " + playerAttack + " damage, and kills the " + monster.getMonsterNavn());
overView += "\n" + player.getName() + " attacks " + monster.getMonsterNavn() + " for " + playerAttack + " damage, and kills the " + monster.getMonsterNavn();
}
}
else if (input.contains("run"))
{
player.setGold(player.getGold() - 50);
break;
}
else {
System.out.println("Unknown word, try \"attack\" or \"run\" instead!");
}
}
我这样做的方式可能有点奇怪。也欢迎任何代码格式提示!
【问题讨论】:
-
if (!monster.isDead()) { attack back }
标签: java if-statement while-loop break bluej