【问题标题】:How to move multiple bitmaps in single canvas android如何在单个画布android中移动多个位图
【发布时间】:2014-01-19 19:58:57
【问题描述】:

我想在同一个画布上移动多个位图。使用下面的代码,我可以在触摸屏幕时移动一个位图,但是我无法识别位图上的触摸事件,因此我无法移动特定的位图。

public class DrawTopologyView extends View {
Paint paint = new Paint();
Bitmap zed_bitMap, lamp_on_bitmap, fan_on_bitmap, ac_on_bitmap;

int START_X = 5;
int START_Y = 5;

float x = 500-24,y=START_Y;

public DrawTopologyView(Context context) {
    super(context);
    zed_bitMap = BitmapFactory.decodeResource(context.getResources(),
            R.drawable.zed);
    lamp_on_bitmap = BitmapFactory.decodeResource(context.getResources(),
            R.drawable.lamp_on);
    fan_on_bitmap = BitmapFactory.decodeResource(context.getResources(),
            R.drawable.fan_on);
    ac_on_bitmap = BitmapFactory.decodeResource(context.getResources(),
            R.drawable.ac_on);

}

@Override
public void onDraw(Canvas canvas) {

    int CENTER_X = canvas.getWidth() / 2 - 24;
    int CENTER_Y = canvas.getHeight() / 2 - zed_bitMap.getHeight();

    int FULL_WIDTH = canvas.getWidth();
    int FULL_HEIGHT = canvas.getHeight();

    canvas.drawBitmap(zed_bitMap, CENTER_X, CENTER_Y, paint);
    paint.setStrokeWidth(3);
    paint.setPathEffect(new DashPathEffect(new float[] { 5, 5, 5, 5 }, 0));

    canvas.drawBitmap(ac_on_bitmap, START_X, START_Y, paint);
    canvas.drawLine(START_X + 48, START_Y + 48, CENTER_X + 10,
            CENTER_Y + 10, paint);

    canvas.drawLine(250, START_Y + 48, CENTER_X + 10, CENTER_Y + 10, paint);
    canvas.drawBitmap(lamp_on_bitmap, 250 - 24, START_Y, paint);

    canvas.drawLine(500, START_Y + 48, CENTER_X + 10, CENTER_Y + 10, paint);
    canvas.drawBitmap(fan_on_bitmap, x,y, paint);


    // canvas.drawLine(FULL_WIDTH-40,FULL_HEIGHT-120,CENTER_X+30,CENTER_Y+30,
    // paint);
    // canvas.drawBitmap(light_off_bitmap, FULL_WIDTH-60-24,FULL_HEIGHT-130,
    // paint);

}

public boolean onTouchEvent(MotionEvent event) {

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN: {

    }
        break;

    case MotionEvent.ACTION_MOVE: {
        x = (int) event.getX();
        y = (int) event.getY();

        invalidate();
    }

        break;
    case MotionEvent.ACTION_UP:

        x = (int) event.getX();
        y = (int) event.getY();
        Log.d(APPConstant.LOG_TAG, ".................." + x + "......" + y);
        Toast.makeText(getContext(), ".................." + x + "......" + y,Toast.LENGTH_SHORT).show();
        invalidate();
        break;
    }
    return true;
}



}

【问题讨论】:

    标签: android bitmap android-canvas


    【解决方案1】:
    public class SimpleDrag extends View {
    
    
    
    private final int INVALID_INDEX = -1;
    
    private final int mTotalItems = 5;
    
    private ArrayList<Rect> mItemsCollection;
    
    private ArrayList<Point> mActiveDragPoints;
    
    private ArrayList<Rect>  mActiveRects;
    
    
    private Paint mPaint;
    
    /**
     * @param context  
     * @return of type SimpleDrag
     * Constructor function
     * @since Feb 19, 2013 
     * @author rajeshcp
     */
    public SimpleDrag(Context context) {
        super(context);
        init();
    }
    
    /**
     * @param context
     * @param attrs  
     * @return of type SimpleDrag
     * Constructor function
     * @since Feb 19, 2013 
     * @author rajeshcp
     */
    public SimpleDrag(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }
    
    /**
     * @param context
     * @param attrs
     * @param defStyle  
     * @return of type SimpleDrag
     * Constructor function
     * @since Feb 19, 2013 
     * @author rajeshcp
     */
    public SimpleDrag(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }
    
    /* (non-Javadoc)
     * @see android.view.View#onDraw(android.graphics.Canvas)
     * @since Feb 19, 2013
     * @author rajeshcp 
     */
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawColor(Color.BLUE, PorterDuff.Mode.CLEAR);
        for( Rect rect : mItemsCollection)
        {
            canvas.drawRect(rect, mPaint);
        }
    }
    
    
    /**
     * @param of type null
     * @return of type null
     * function which will initialize the view
     * @since Feb 20, 2013
     * @author rajeshcp
     */
    private void init()
    {
        mActiveRects      = new ArrayList<Rect>(mTotalItems);
        mActiveDragPoints = new ArrayList<Point>(mTotalItems);
        mItemsCollection  = new ArrayList<Rect>();
        for( int i = 0; i < mTotalItems; i++)
        {
            Rect rect = new Rect(i * 100, i * 100, (i + 1) * 100, (i + 1) * 100);
            mItemsCollection.add(rect);
        }
        mPaint     = new Paint(Paint.FILTER_BITMAP_FLAG | Paint.DITHER_FLAG | Paint.ANTI_ALIAS_FLAG);
        mPaint.setColor(Color.RED);
    }
    
    
    
    
    
    /* (non-Javadoc)
     * @see android.view.View#onTouchEvent(android.view.MotionEvent)
     * @since Feb 19, 2013
     * @author rajeshcp 
     */
    @Override
    public boolean onTouchEvent(MotionEvent event) {
    
        final int action  = event.getActionMasked();
        final int pointer = event.getActionIndex();
    
        switch (action) {
        case MotionEvent.ACTION_DOWN :
            Point touchDown = new Point((int)event.getX(), (int)event.getY());
            lookForIntersection(touchDown);
            break;
        case MotionEvent.ACTION_UP :
        case MotionEvent.ACTION_CANCEL :
            mActiveDragPoints.removeAll(mActiveDragPoints);
            mActiveRects.removeAll(mActiveRects);
            break;
        case MotionEvent.ACTION_MOVE :
            int count = 0;
            for(Rect rect : mActiveRects)
            {
                Point curretPoint = new Point((int)event.getX(count), (int)event.getY(count));
                moveRect(curretPoint, mActiveDragPoints.get(count), rect);
                count++;
            }
            Log.d(getClass().getName(), "Active Rects" + mActiveRects.size());
            Log.d(getClass().getName(), "Active Points" + mActiveDragPoints.size());
            invalidate();
            break;
        case MotionEvent.ACTION_POINTER_DOWN :
            touchDown = new Point((int)event.getX(pointer), (int)event.getY(pointer));
            lookForIntersection(touchDown);
            //Log.d(getClass().getName(), "ACTION_POINTER_DOWN" + pointer);
            break;
        case MotionEvent.ACTION_POINTER_UP :
            int index = getIntersectionRectIndex(new Point((int)event.getX(pointer), (int)event.getY(pointer)));
            if( index != INVALID_INDEX )
            {
                Rect rect = mItemsCollection.get(index);
                mActiveDragPoints.remove(mActiveRects.indexOf(rect));
                mActiveRects.remove(rect);
            }
    
            break;
    
        default:
            break;
        }
        return true;
    }
    
    
    /**
     * @param touchDown of type Point
     * @return of type null
     * function which will find the 
     * intersecting rect and add to the 
     * active collection
     * @since Feb 20, 2013
     * @author rajeshcp
     */
    private void lookForIntersection(Point touchDown)
    {
        final int index = getIntersectionRectIndex(touchDown);
    
        if( index != INVALID_INDEX )
        {
            final Rect rect = mItemsCollection.get(index);
            if( mActiveRects.indexOf(rect) == INVALID_INDEX )
            {
                mActiveDragPoints.add(touchDown);
                mActiveRects.add(mItemsCollection.get(index));
            }
        }
        Log.d(getClass().getName(), "Active Rects" + mActiveRects.size());
        Log.d(getClass().getName(), "Active Points" + mActiveDragPoints.size());
    
    }
    
    
    
    
    /**
     * @param point of type Point
     * @return of type int 
     * function which will return the index of 
     * the rect contaning the given point
     * @since Feb 20, 2013
     * @author rajeshcp
     */
    private int getIntersectionRectIndex(final Point point)
    {
        int index = INVALID_INDEX;
        for(Rect rect : mItemsCollection)
        {
            if( rect.contains(point.x, point.y) )
            {
                index = mItemsCollection.indexOf(rect);
                break;
            }
        }
        return index;
    }
    
    
    /**
     * @param currentPoint of type Point
     * @param prevPoint of type Point 
     * @param rect of type Rect
     * @return of type null
     * function which will move the change the 
     * bounds of teh rect
     * @since Feb 20, 2013
     * @author rajeshcp
     */
    private void moveRect(Point currentPoint, Point prevPoint, final Rect rect)
    {
        int xMoved = currentPoint.x - prevPoint.x;
        int yMoved = currentPoint.y - prevPoint.y;
        rect.set(rect.left + xMoved, rect.top + yMoved, rect.right + xMoved, rect.bottom + yMoved);
        mActiveDragPoints.set(mActiveDragPoints.indexOf(prevPoint), currentPoint);
    }
    
    }
    

    这也允许您一次选择多个位图。这种情况下我只使用矩形,你可以用位图填充这个矩形。

    【讨论】:

    • 首先感谢上帝。这很有效,您的代码运行正常。非常感谢 Rajesh CP。最后还要感谢 stackoverflow。
    • 非常感谢。这对我来说很痛苦@Rajesh
    • 很高兴它对您有所帮助
    • @Rajesh CP:实际上我必须使用位图,所以我在矩形内放置了位图,但问题是位图后面看到矩形的背景红色。我们可以省略这个问题吗?
    • @Ahesanali 这可能是因为您的位图和矩形几何不匹配。这种情况下可以避免绘制矩形,直接使用canvas的drawbitmap api来绘制位图。
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