【发布时间】:2011-09-06 04:55:18
【问题描述】:
我已经搜索了很多,但似乎没有什么对我有用。在这方面非常感谢某人的帮助。非常感谢。我是 AS3 的新手。我正在使用 FlashDevelop。下面是我使用的代码,
包装 {
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
import flash.net.URLRequest;
import flash.events.MouseEvent;
import flash.utils.ByteArray;
import flash.net.FileReference;
import com.adobe.images.JPGEncoder;
import flash.geom.Rectangle;
public class Main extends Sprite
{
private var modelBmp : BitmapData;
private var alphaBmp : BitmapData;
private var destPoint : Point = new Point(0, 0);
private var mask1:Loader = new Loader();
private var mask2:Loader = new Loader();
private var f:Bitmap;
private var fileReference:FileReference = new FileReference();
private var movie:MovieClip = new MovieClip();
private var loadedimage:Bitmap;
private var loadedimage1:Bitmap;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
if (loadAssets()) {
trace('merge loaded');
modelBmp = new BitmapData(loadedimage.width, loadedimage.height);
modelBmp.draw(loadedimage);
alphaBmp = new BitmapData(loadedimage1.width, loadedimage1.height);
alphaBmp.draw(loadedimage1);
var rect:Rectangle = new Rectangle(0, 0, 200, 200);
var pt:Point = new Point(20, 20);
var mult:uint = 0x80; // 50%
modelBmp.merge(alphaBmp, rect, pt, mult, mult, mult, mult);
var bm1:Bitmap = new Bitmap(modelBmp);
addChild(bm1);
bm1.x = 400;
var bm2:Bitmap = new Bitmap(alphaBmp);
addChild(bm2);
bm2.x = 200;}
}
private function loadAssets():void
{
mask2.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete1);
mask1.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
mask2.load(new URLRequest("Photo.png"));
mask1.load(new URLRequest("back.png"));
trace('asset loaded');
}
private function loadComplete(event:Event):void
{
loadedimage = Bitmap(mask1.content)
var bitmap:BitmapData = new BitmapData(loadedimage.width, loadedimage.height, false, 0xffffffff);
bitmap.draw(loadedimage, new Matrix())
var image:Bitmap = new Bitmap(bitmap);
//addChild(image);
trace('image1 loaded');
}
private function loadComplete1(event:Event):void
{
loadedimage1 = Bitmap(mask2.content)
var bitmap:BitmapData = new BitmapData(loadedimage1.width, loadedimage1.height, false, 0xffffffff);
bitmap.draw(loadedimage1, new Matrix())
var image:Bitmap = new Bitmap(bitmap);
//addChild(image);
trace('image2 loaded');
}
}
}
【问题讨论】:
-
请详细说明合并是什么意思!另外,到目前为止,您尝试了哪些无效的方法?
-
是的,你的问题很模糊。
-
除了合并之外,如果您使用 AIR,您可以将 flex 中的
Bitmaps 保存到用户硬盘上的 JPEG 或 PNG 文件,或者您可以将Bitmap数据发送到服务器,如果你正在开发一个可以在网页上运行的 swf。 -
@silverback,看起来 Embad 想将两个影片剪辑的位图数据放在一起
-
@Eugeny89,所以它就像将 2 个位图并排放置?在这种情况下,必须做一些认真的思考:)
标签: actionscript-3 merge bitmap