【发布时间】:2022-12-02 05:40:40
【问题描述】:
I am very new to unity and C#. I\'m making a game which needs to be able to extract the mass of the currently held object in VR. So, if I\'m holding an object, I want to be able to know and log the value of the rigidbody mass.
Could anyone help me or send me to an example scene?
I have tried a bunch of different methods, but my C# knowledge just is not good enough to be able to use the limited amount of info I have found online.
标签: unity3d reference virtual-reality