【发布时间】:2016-03-25 12:56:02
【问题描述】:
我正在尝试使用 AVAudioRecorder 录制音频,然后将其保存以便以后使用。到目前为止,我已经制作了录音机,它可以很好地完成工作并在录制后播放音频,但是一旦我关闭程序,它就消失了。我能做些什么?这是我到目前为止编写的全部代码:
class RecordViewController: UIViewController , AVAudioPlayerDelegate, AVAudioRecorderDelegate {
@IBOutlet weak var RecordButton: UIButton!
@IBOutlet weak var PlayButton: UIButton!
var soundRecorder : AVAudioRecorder!
var soundPlayer : AVAudioPlayer!
var recordedAudio: RecordedAudio!
var fileName = "audioFile.m4a"
override func viewDidLoad() {
super.viewDidLoad()
setupRecorder()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func setupRecorder() {
let recordSettings : [String : AnyObject] =
[
AVFormatIDKey: NSNumber(unsignedInt: kAudioFormatMPEG4AAC),
AVEncoderAudioQualityKey : AVAudioQuality.Max.rawValue as NSNumber,
AVEncoderBitRateKey : 320000 as NSNumber,
AVNumberOfChannelsKey: 2 as NSNumber,
AVSampleRateKey : 44100.0 as NSNumber
]
do {
try soundRecorder = AVAudioRecorder(URL: getFileURL(), settings: recordSettings)
soundRecorder.delegate = self
soundRecorder.prepareToRecord()
} catch {
print(error)
}
}
func getCacheDirectory() -> String {
let paths = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)
return paths[0]
}
func getFileURL() -> NSURL{
let path = getCacheDirectory().stringByAppendingPathComponent(fileName)
let filePath = NSURL(fileURLWithPath: path)
return filePath
}
func preparePlayer() {
do {
try soundPlayer = AVAudioPlayer(contentsOfURL: getFileURL())
soundPlayer.delegate = self
soundPlayer.prepareToPlay()
soundPlayer.volume = 1.0
} catch {
print(error)
}
}
@IBAction func Record(sender: UIButton) {
if sender.titleLabel?.text! == "Record" {
soundRecorder.record()
sender.setTitle("Stop", forState: .Normal)
PlayButton.enabled = false
} else {
soundRecorder.stop()
sender.setTitle("Record", forState: .Normal)
PlayButton.enabled = false
}
}
@IBAction func PlaySound(sender: UIButton) {
if sender.titleLabel?.text! == "Play" {
RecordButton.enabled = false
sender.setTitle("Stop", forState: .Normal)
preparePlayer()
soundPlayer.play()
} else {
soundPlayer.stop()
sender.setTitle("Play", forState: .Normal)
}
}
func audioRecorderDidFinishRecording(recorder: AVAudioRecorder, successfully flag: Bool) {
PlayButton.enabled = true
recordedAudio = RecordedAudio()
recordedAudio.filePathUrl = recorder.url
recordedAudio.title = recorder.url.lastPathComponent
print(recordedAudio.title)
}
func audioPlayerDidFinishPlaying(player: AVAudioPlayer, successfully flag: Bool) {
RecordButton.enabled = true
PlayButton.setTitle("Play", forState: .Normal)
}
【问题讨论】: