【发布时间】:2022-08-07 17:13:29
【问题描述】:
你好,我正在 Unity 中制作一个对象,当玩家将鼠标悬停在它上面时会为他们提供随机武器,但它总是给我这个警告并且不会创建它。
[ClientRpc]
public void spawnTime()
{
StartCoroutine(spawn());
}
public IEnumerator spawn()
{
Debug.Log(\"oldu\");
yield return new WaitForSeconds(1);
int a = Random.Range(0, guns.Length);
GameObject gun =Instantiate(guns[a], spawnPoint.position,Quaternion.identity);
gun.transform.SetParent(transform);
NetworkServer.Spawn(gun);
}
标签: unity3d networking game-engine multiplayer unity3d-mirror