【问题标题】:How to put control inside a HTML5 canvas drawing?如何将控件放入 HTML5 画布绘图中?
【发布时间】:2015-07-08 18:33:19
【问题描述】:

我有一个要求,我想要在我的画布绘图中添加一个输入控件/下拉菜单。就像我想从画布中获取用户的一些输入。在我的画布上有一些框,每个框都可以拖放,一旦它被拖放到某个地方,我们的用户就可以修改它们(通过键入或从下拉列表中选择它来提供一些输入)。到目前为止,我能够绘制框并使可拖动和可放置,这是相同的 JS 小提琴 -

http://jsfiddle.net/akki166786/wa52f9pm/

    <script type="text/javascript">
            window.onload = function(){
                draw();
            }
        </script>
    <body style="margin: 0;padding:0;clear:both; cursor: pointer">
        <canvas id="canvas" tabindex="1" style="float:left" ></canvas>
        <div id="plainEnglish" tabindex="2" style="float: left;"></div>
    </body>

<script>
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");

c.width = 600;
c.height = 300;

//My mouse coordinates
var x,y;
c.addEventListener("mousedown",down);
c.addEventListener("mousemove",move);
c.addEventListener("mouseup",up);

var r = 0;

function counter() {
 r++;
 console.log(r);
}

//I'll save my boxes in this array
var myBoxes = new Array();

// Those boxes which I have moved to droppable area of the canvas.
var myDroppedBoxes = new Array();

//This function describes what a box is.
//Each created box gets its own values
function box(x,y,w,h,rgb,text) {
    this.x = x,
    this.y = y;
    this.xS = x; //saving x
    this.yS = y; //saving y
    this.w = w;
    this.h = h;
    this.rgb = rgb;
    this.text = text;

    //to determine if the box is being draged
    this.draging = false;
    this.isBeingDragged = false;
}

//Let's make some boxes!!
myBoxes[0] = new box(20,20,75,20,"#6AA121","First");
myBoxes[1] = new box(20,50,75,20,"#6AA121", "Second");
myBoxes[2] = new box(20,80,75,20,"#6AA121","third");

//here we draw everything
function draw() {
    ctx.clearRect(0,0,c.width,c.height);
    //Dropable area
    ctx.fillStyle="red";
    ctx.fillRect(c.width/2,0,c.width,c.height);

    //Boxes!
    for (var i = 0; i<myBoxes.length; i++) {
        var b = myBoxes[i];
        if (b.draging) { //box on the move
            //Also draw it on the original spot
            ctx.fillStyle=b.rgb; 
            ctx.fillRect(b.xS,b.yS,b.w,b.h);
            ctx.strokeRect(b.xS,b.yS,b.w,b.h);
            ctx.font = "14px Arial";
            ctx.strokeText(b.text, b.xS + 5 , b.yS + 15);
        }

        ctx.fillStyle=b.rgb;
        ctx.fillRect(b.x,b.y,b.w,b.h);
        ctx.strokeRect(b.x,b.y,b.w,b.h);
        ctx.font = "14px Arial";
        ctx.strokeText(b.text, b.x + 5 , b.y + 15);
    }

    for(var i = 0; i< myDroppedBoxes.length; i++) {
        var b = myDroppedBoxes[i];
        ctx.fillStyle=b.rgb;
        ctx.fillRect(b.x,b.y,b.w,b.h);
        ctx.strokeRect(b.x,b.y,b.w,b.h);
        ctx.font = "14px Arial";
        ctx.strokeText(b.text, b.x + 5 , b.y + 15);
    }


}


function down(event) {
    event = event || window.event;
    x = event.pageX - c.offsetLeft,
    y = event.pageY - c.offsetTop;

    for (var i = 0; i<myBoxes.length; i++) {
        var b = myBoxes[i];
        if (x>b.xS && x<b.xS+b.w && y>b.yS && y<b.yS+b.h) {
            myBoxes[i].draging = true;
            myBoxes[i].isBeingDragged = true;
        }

    }

    for (var i = 0; i<myDroppedBoxes.length; i++) {
        var b = myDroppedBoxes[i];
        if (x>b.x && x<b.x + b.w && y>b.y && y<b.y + b.h) {
            b.draging = true;
            b.isBeingDragged = true;
        }

    }
    draw();
}

function move(event) {
    event = event || window.event;
    x = event.pageX - c.offsetLeft,
    y = event.pageY - c.offsetTop;

    for (var i = 0; i<myBoxes.length; i++) {
        var b = myBoxes[i];
        if (b.draging && b.isBeingDragged) {
            myBoxes[i].x = x;
            myBoxes[i].y = y;

            if (b.x>c.width/2) {
            var length = myDroppedBoxes.length ;
                myDroppedBoxes[length] = new box(x,y,b.w,b.h,b.rgb,b.text);
                myDroppedBoxes[length].draging = true;
                myDroppedBoxes[length].isBeingDragged = true;
                b.x = b.xS;
                b.y = b.yS;
                b.isBeingDragged = false;
            }
        }
    }

    for (var i = 0; i<myDroppedBoxes.length; i++) {
        var b = myDroppedBoxes[i];
        if (b.draging && b.isBeingDragged) {
            b.x = x;
            b.y = y;
        }
    }
    draw();
}
function up(event) {
    event = event || window.event;
    x = event.pageX - c.offsetLeft,
    y = event.pageY - c.offsetTop;

    for (var i = 0; i< myBoxes.length; i++) {
        var b = myBoxes[i];
        if (b.draging && b.isBeingDragged) {
            //Let's see if the rectangle is inside the dropable area
            if (b.x < c.width/2) {
                myBoxes[i].x = b.xS;
                myBoxes[i].y = b.yS;
                myBoxes[i].draging = false;
                b.isBeingDragged = false;
            }

        }
    }

    for (var i = 0; i< myDroppedBoxes.length; i++) {
        var b = myDroppedBoxes[i];
        if ( b.isBeingDragged) {
            //Let's see if the rectangle is inside the dropable area
            if (b.x>c.width/2) {
                b.x = x;
                b.y = y;
                clubLegos(b);
                plainTextMaker();
                b.isBeingDragged = false;
            }
            else {
                //No it's not, sending it back to its original spot   
               myDroppedBoxes.splice(i,1);
            }

        }

    }
    draw();
}

function clubLegos(b) {
    // this loop is for checking that the box is lying near to which other box.
    for(var j = 0; j < myDroppedBoxes.length; j++) {  
        var z =  myDroppedBoxes[j];
        if(!z.isBeingDragged) {
                if(((x > z.x) && (x < (z.x + z.w))) && ((y > (z.y - 15)) && (y < (z.y + z.h + 10)))) {
                    b.x = z.x;
                    if( (y - z.y) >= 0) {
                        b.y = (z.y + z.h);
                        console.log("inside if " + y + " " + z.y);
                    }
                    else {
                    console.log("inside else " +  y + " " + z.y);
                        b.y = (z.y - z.h);
                    }


                }
        }
    }
}

function plainTextMaker() {
    plainEnglishDiv =  document.getElementById("plainEnglish");
    plainEnglishDiv.innerHTML = "<h3>Here I am generating some plain text based on each drag and drop</h3>";
}

</script>
</html>

目前有三个可拖动的框,我想在其中放置控件。当它们被放置在某个地方时,这些输入控件也应该在该框内。

我不知道如何在画布绘图中放置控件,我知道 DOM 元素不能进入画布。所以我必须通过绘制它们来创建一些输入控件或下拉列表,但是如何?

提前致谢。

【问题讨论】:

    标签: javascript html canvas


    【解决方案1】:

    简单地说画布是可编辑的图像,您可以自己创建所有内容。但这需要为每个元素编写所有动画。就像当您单击其中一个输入框(与拖动相同)时,一行开始闪烁,表示您可以输入,当您输入/删除时,该行应该重新定位。如果你想要一个下拉,你应该编程折叠/打开功能,蓝色选择值等......

    因此,如果您的元素有点类似于基本的表单元素,我会选择更注重 DOM 的解决方案。例如 2 个相邻的 div,1 个空的,1 个填充表单元素。当用户将元素拖到空 div 时,您使用 javascript 将副本添加到它的 DOM。 (如果将 div 放在当前画布上,可以重复使用大量代码)

    【讨论】:

    • 感谢您的周到意见。我认为应该可以。而关于2个div我们已经考虑过了,我们想要实现的设计对于div来说是非常困难的。但是,如果可行,我将尝试通过您给出的想法在画布中实现此目的,我将接受它作为答案。再次感谢
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