【发布时间】:2016-05-02 02:35:22
【问题描述】:
当我运行这个简单的应用程序时,我听到了非常响亮而刺耳的失真声音。我只是实例化一个默认输出单元并分配一个渲染回调。并让程序在运行循环中运行。我没有从 Core Audio 中检测到任何错误,除了这种失真之外,一切正常。
#import <AudioToolbox/AudioToolbox.h>
OSStatus render1(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList * ioData)
{
return noErr;
}
int main(int argc, const char * argv[]) {
AudioUnit timerAU;
UInt32 propsize = 0;
AudioComponentDescription outputUnitDesc;
outputUnitDesc.componentType = kAudioUnitType_Output;
outputUnitDesc.componentSubType = kAudioUnitSubType_DefaultOutput;
outputUnitDesc.componentManufacturer = kAudioUnitManufacturer_Apple;
outputUnitDesc.componentFlags = 0;
outputUnitDesc.componentFlagsMask = 0;
//Get RemoteIO AU from Audio Unit Component Manager
AudioComponent outputComp = AudioComponentFindNext(NULL, &outputUnitDesc);
if (outputComp == NULL) exit (-1);
CheckError(AudioComponentInstanceNew(outputComp, &timerAU), "comp");
//Set up render callback function for the RemoteIO AU.
AURenderCallbackStruct renderCallbackStruct;
renderCallbackStruct.inputProc = render1;
renderCallbackStruct.inputProcRefCon = nil;//(__bridge void *)(self);
propsize = sizeof(renderCallbackStruct);
CheckError(AudioUnitSetProperty(timerAU,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global,
0,
&renderCallbackStruct,
propsize), "set render");
CheckError(AudioUnitInitialize(timerAU), "init");
// tickMethod = completion;
CheckError(AudioOutputUnitStart(timerAU), "start");
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1000, false);
}
【问题讨论】:
-
请善意尝试通过正确格式化您的代码,使其更具可读性...
标签: core-audio