【发布时间】:2021-05-21 22:37:53
【问题描述】:
如何将图像放到画布上以便在该图像上绘图?
【问题讨论】:
标签: android android-canvas android-drawable
如何将图像放到画布上以便在该图像上绘图?
【问题讨论】:
标签: android android-canvas android-drawable
在画布上绘制 Drawable 的好方法不是自己解码,而是让系统来完成:
Drawable d = getResources().getDrawable(R.drawable.foobar, null);
d.setBounds(left, top, right, bottom);
d.draw(canvas);
这适用于所有类型的可绘制对象,而不仅仅是位图。这也意味着只要大小发生变化,您就可以再次重复使用同一个可绘制对象。
【讨论】:
您需要将图像加载为位图:
Resources res = getResources();
Bitmap bitmap = BitmapFactory.decodeResource(res, R.drawable.your_image);
然后使位图可变并在其上创建一个画布:
Canvas canvas = new Canvas(bitmap.copy(Bitmap.Config.ARGB_8888, true));
然后你就可以在画布上画画了。
【讨论】:
您也可以使用这种方式。它会改变你的大drawble适合你的画布:
Resources res = getResources();
Bitmap bitmap = BitmapFactory.decodeResource(res, yourDrawable);
yourCanvas.drawBitmap(bitmap, 0, 0, yourPaint);
【讨论】:
yourDrawable 是一个整数。
Drawable d = ContextCompat.getDrawable(context, R.drawable.***)
d.setBounds(left, top, right, bottom);
d.draw(canvas);
【讨论】:
setBounds。没有它,什么都不会显示。
试试这个
Bitmap mBitmap = Bitmap.createScaledBitmap(Bitmap src, int dstWidth, int dstHeight, boolean filter);
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
}
【讨论】:
package com.android.jigsawtest;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class SurafaceClass extends SurfaceView implements
SurfaceHolder.Callback {
Bitmap mBitmap;
Paint paint =new Paint();
public SurafaceClass(Context context) {
super(context);
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
// TODO Auto-generated constructor stub
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(mBitmap, 0, 0, paint);
}
}
【讨论】:
为了保持我的矢量可绘制对象的纵横比,我这样做了:
val drawable = resources.getDrawable(R.drawable.my_vector, null)
val aspectRatio = drawable.intrinsicWidth.toFloat() / drawable.intrinsicHeight
val desiredWidthInPx = 100
val derivedHeightInPx = (desiredWidthInPx / aspectRatio).toInt()
drawable.setBounds(0, 0, desiredWidthInPx, derivedHeightInPx)
drawable.draw(canvas)
【讨论】: