【发布时间】:2013-10-14 01:13:34
【问题描述】:
我正在用 Flash 在 AS3 中制作一个点击游戏。
我通过创建一个新类“Souris”更改了光标的外观。它工作得很好。现在我正在尝试更改光标在场景中的对象上时的皮肤。
我读到 MouseEvent.ROLL_OVER 是个好方法,但我不知道该怎么做...
我的 Souris 课是这样的:
public class Souris extends MovieClip
{
private var engine:Engine;
private var stageRef:Stage;
private var p:Point = new Point();
public function Souris(stageRef:Stage)
{
Mouse.hide(); //make the mouse disappear
mouseEnabled = false; //don't let our cursor block anything
mouseChildren = false;
this.stageRef = stageRef;
x = stageRef.mouseX;
y = stageRef.mouseY;
stageRef.addEventListener(MouseEvent.MOUSE_MOVE, updateMouse, false, 0, true);
stageRef.addEventListener(Event.MOUSE_LEAVE, mouseLeaveHandler, false, 0, true);
stageRef.addEventListener(Event.ADDED, updateStack, false, 0, true);
stageRef.addEventListener(MouseEvent.ROLL_OVER,hover);
}
private function updateStack(e:Event) : void
{
stageRef.addChild(this);
}
private function hover(e:MouseEvent):void {
souris.visible = false;
}
private function mouseLeaveHandler(e:Event) : void
{
visible = false;
Mouse.show(); //in case of right click
stageRef.addEventListener(MouseEvent.MOUSE_MOVE, mouseReturnHandler, false, 0, true);
}
private function mouseReturnHandler(e:Event) : void
{
visible = true;
Mouse.hide(); //in case of right click
removeEventListener(MouseEvent.MOUSE_MOVE, mouseReturnHandler);
}
private function updateMouse(e:MouseEvent) : void
{
x = stageRef.mouseX;
y = stageRef.mouseY;
e.updateAfterEvent();
}
}
}
}
在我的主课(引擎课)中,我有:
private var souris:Souris;
public function Engine(){
souris = new Souris(stage);
stage.addChild(souris);
}
private function startGame(e:Event):void{
....
..
我尝试加入“Souris”类
stageRef.addEventListener(MouseEvent.ROLL_OVER,hover);
private function hover(e:MouseEvent):void {
Engine.souris.visible = false;
handCursor.visible = true ;
}
但这似乎是错误的...... 我不知道在悬停功能中放什么。 (我的库中有“handCursor”)。
非常感谢您的帮助!
【问题讨论】:
标签: actionscript-3