【问题标题】:Unity3d error CS1061: Type x does not contain a definition for y. But it does?Unity3d 错误 CS1061:类型 x 不包含 y 的定义。但它会吗?
【发布时间】:2018-07-04 00:47:57
【问题描述】:

我遇到了上述非常简单的错误。我以为我会很快解决它,但即使经过一番搜索,我也无法终生找出问题所在。我有以下接口:

public interface ITemperatureEmitter
{
    float CurrentTemperatureAddon { get; }
}

我在另外两个(暂时为空)接口中实现了这一点:

public interface ITemperatureEmitterEnvironment : ITemperatureEmitter

public interface ITemperatureEmitterSphere : ITemperatureEmitter

随后我在下面的类中使用了这三个接口:

using System.Collections.Generic;
using UnityEngine;

public class TemperatureReceiver : MonoBehaviour, ITemperatureReceiver
{
    public float PerceivedTemperature;

    // Serialized for debug purposes
    [SerializeField] private List<ITemperatureEmitterSphere> temperatureEmitterSpheres;
    [SerializeField] private List<ITemperatureEmitterEnvironment> temperatureEmitterEnvironments;
    [SerializeField] private float environmentTemperature;
    [SerializeField] private float temperatureToModifyBy;
    [SerializeField] private float currentTemperatureAddon;
    [SerializeField] private float appliedTemperatureAddon;
    [SerializeField] private float totalTemperatureAddon;

    private void Update()
    {
        UpdatePerceivedTemperature();
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.GetComponent<ITemperatureEmitterSphere>() != null)
        {
            temperatureEmitterSpheres.Add(other.GetComponent<ITemperatureEmitterSphere>());
        }
        else if (other.GetComponent<ITemperatureEmitterEnvironment>() != null)
        {
            temperatureEmitterEnvironments.Add(other.GetComponent<ITemperatureEmitterEnvironment>());
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if (other.GetComponent<ITemperatureEmitterSphere>() != null)
        {
            temperatureEmitterSpheres.Remove(other.GetComponent<ITemperatureEmitterSphere>());
        }
        else if (other.GetComponent<ITemperatureEmitterEnvironment>() != null)
        {
            temperatureEmitterEnvironments.Remove(other.GetComponent<ITemperatureEmitterEnvironment>());
        }
    }

    private void UpdatePerceivedTemperature()
    {
        ModifyPerceivedTemperature(temperatureEmitterSpheres);
        ModifyPerceivedTemperature(temperatureEmitterEnvironments);
    }

    private void ModifyPerceivedTemperature<ITemperatureEmitter>(List<ITemperatureEmitter> list)
    {
        if (list.Count > 0)
        {
            foreach (var item in list)
            {
                currentTemperatureAddon += item.CurrentTemperatureAddon;
            }
            currentTemperatureAddon = currentTemperatureAddon / list.Count;
            appliedTemperatureAddon = PerceivedTemperature;
            temperatureToModifyBy = currentTemperatureAddon = appliedTemperatureAddon;
            PerceivedTemperature += temperatureToModifyBy;
        }
    }
}

现在ModifyPercievedTemperature 方法中的item.CurrentTemperatureAddon 发出“错误 CS1061:ITemperatureEmitter 类型不包含CurrentTemperatureAddon 的定义,并且找不到ITemperatureEmitter 类型的扩展方法CurrentTemperatureAddon . 您是否缺少程序集参考?"

ITemperatureEmitter 确实包含CurrentTemperatureAddonm 的定义...有人知道这里发生了什么吗?

【问题讨论】:

    标签: c# unity3d interface


    【解决方案1】:

    你误报了ModifyPerceivedTemperature

    private void ModifyPerceivedTemperature<ITemperatureEmitter>(List<ITemperatureEmitter> list)
    

    这里使用ITemperatureEmitter 作为通用参数的名称。所以在这个范围内,它不再意味着interface ITemperatureEmitter,而是泛型参数。

    把泛型参数去掉就好了,反正也没用:

    private void ModifyPerceivedTemperature(List<ITemperatureEmitter> list)
    

    现在您只需将List&lt;ITemperatureEmitter&gt; list 作为参数,并且您所有的var item in list 实际上都是ITemperatureEmitter 类型,而不是泛型类型。

    【讨论】:

    • 我明白了!恐怕我对泛型参数的知识缺乏在这里发挥作用。我希望能够在ModifyPerceivedTempereture 方法中同时填充ITemperatureEmitterEnvironmentITemperatureEmitterSphere,所以我一直在胡闹,直到我可以......我想我应该只做两种方法:) 非常感谢你的明确答案!
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