【发布时间】:2015-06-22 17:41:34
【问题描述】:
我正在尝试创建一个应用程序来衡量其用户的快速反应性能。该应用程序以全屏模式启动,并根据屏幕分辨率调整其元素的大小。该项目受到 training_aim_csgo2 地图的强烈启发。 大部分都完成了,但问题是:
我将标签计数器放在 StackPanel 内部,但在 Canvas 外部,如果目标显示在 StackPanel 区域上(而实际上目标位于其下方),则它会阻止用户单击目标。
这是 XAML:
<Grid>
<Canvas Name="Canvas" Background="#EFECCA">
<DockPanel VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Width="{Binding ActualWidth, ElementName=Canvas}" Height="{Binding ActualHeight, ElementName=Canvas}" MouseLeftButtonDown="DockPanel_MouseLeftButtonDown" TouchDown="DockPanel_TouchDown" Panel.ZIndex="2" Background="Transparent">
</DockPanel>
<Button Width="50" Height="50" x:Name="button" Style="{DynamicResource buttonStyle}" TouchDown="button_TouchDown" Click="button_Click" Panel.ZIndex="3" HorizontalAlignment="Center" VerticalAlignment="Center" Visibility="Hidden" />
</Canvas>
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Top">
<Label x:Name="counter_SUCCESS" Content="000" HorizontalContentAlignment="Center" Foreground="#046380" />
<Label x:Name="counter_FAILURE" Content="000...clicks missed" HorizontalContentAlignment="Center" Foreground="#046380" />
<Label x:Name="counter_NUMBER" Content="0 out of 100" HorizontalContentAlignment="Center" Foreground="#046380" />
</StackPanel>
<Button Content="Start" Width="{Binding}" Height="{Binding}" VerticalAlignment="Bottom" HorizontalAlignment="Center" TouchDown="Start_TouchDown" Click="Start_Click" x:Name="Start"/>
</Grid>
有人可以帮我解决这个问题吗?
到目前为止,我尝试将 StackPanel 移动到 Canvas 内并将其 Z-index 值设置为 1,但随后它违反了 HorizontalAlignment 和 VerticalAlignment 设置:
我还尝试放弃整个 StackPanel 的想法,并以编程方式设置标签计数器的位置和 Z 索引,如下所示:
counter_SUCCESS.Width = rectangleWidth;
counter_FAILURE.Width = rectangleWidth;
counter_NUMBER.Width = rectangleWidth;
counter_SUCCESS.Height = rectangleHeight / 3;
counter_FAILURE.Height = rectangleHeight / 3;
counter_NUMBER.Height = rectangleHeight / 3;
Canvas.SetLeft(counter_SUCCESS, (ActualWidth - counter_SUCCESS.Width) / 2);
Canvas.SetLeft(counter_FAILURE, (ActualWidth - counter_FAILURE.Width) / 2);
Canvas.SetLeft(counter_NUMBER, (ActualWidth - counter_NUMBER.Width) / 2);
Canvas.SetTop(counter_SUCCESS, 0);
Canvas.SetTop(counter_FAILURE, rectangleHeight/3);
Canvas.SetTop(counter_NUMBER, rectangleHeight/3 + counter_FAILURE.Height);
它在我的屏幕上看起来不错,但在另一个屏幕上标签重叠了:
【问题讨论】:
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两个答案都解决了这个问题。谢谢