【发布时间】:2011-05-15 05:36:36
【问题描述】:
我正在尝试使用一组资源来实现生产者/消费者模式,因此每个线程都有一个与之关联的资源。例如,我可能有一个任务队列,其中每个任务都需要StreamWriter 来写入其结果。每个任务还必须有参数传递给它。
我从 Joseph Albahari 的实现开始(见下文我的修改版本)。
我将Action 的队列替换为Action<T> 的队列,其中T 是资源,并将与线程关联的资源传递给Action。但是,这给我留下了如何将参数传递给Action 的问题。显然,Action 必须替换为委托,但这留下了在任务入队时如何传递参数的问题(来自ProducerConsumerQueue 类之外)。关于如何做到这一点的任何想法?
class ProducerConsumerQueue<T>
{
readonly object _locker = new object();
Thread[] _workers;
Queue<Action<T>> _itemQ = new Queue<Action<T>>();
public ProducerConsumerQueue(T[] resources)
{
_workers = new Thread[resources.Length];
// Create and start a separate thread for each worker
for (int i = 0; i < resources.Length; i++)
{
Thread thread = new Thread(() => Consume(resources[i]));
thread.SetApartmentState(ApartmentState.STA);
_workers[i] = thread;
_workers[i].Start();
}
}
public void Shutdown(bool waitForWorkers)
{
// Enqueue one null item per worker to make each exit.
foreach (Thread worker in _workers)
EnqueueItem(null);
// Wait for workers to finish
if (waitForWorkers)
foreach (Thread worker in _workers)
worker.Join();
}
public void EnqueueItem(Action<T> item)
{
lock (_locker)
{
_itemQ.Enqueue(item); // We must pulse because we're
Monitor.Pulse(_locker); // changing a blocking condition.
}
}
void Consume(T parameter)
{
while (true) // Keep consuming until
{ // told otherwise.
Action<T> item;
lock (_locker)
{
while (_itemQ.Count == 0) Monitor.Wait(_locker);
item = _itemQ.Dequeue();
}
if (item == null) return; // This signals our exit.
item(parameter); // Execute item.
}
}
}
【问题讨论】:
标签: c# multithreading producer-consumer