【发布时间】:2015-08-12 21:47:03
【问题描述】:
我想创建类似于在 iPhone 菜单中滑动的动画。这意味着,如果您滑动得足够多,动画会带您进入新页面,但如果您滑动一小段动画,则会在完成滑动手势后让您回到起始页面。
到目前为止,我有滑动识别器,它可以监听手指在屏幕上的位置并跟随手指的移动。动画会查看手势的结尾是否手指移动超过屏幕宽度的 1/3,并决定是继续到结尾还是回到开头。
- (void)panGestureHandler:(UIPanGestureRecognizer*)recognizer
{
if (recognizer.state == UIGestureRecognizerStateEnded)
{
//if our gesture was enough to let animation roll to its end
if (fabsf(translation.x) > CGRectGetWidth(self.view.frame) * 0.33)
{
[self finishLayer:categoryControllerMain.view.layer animation:menuOpenSwipeAnimateMoveLeft withForward:NO];
}
//finger movement was below .33% of screen width so animate to initial state
else
{
[self finishLayer:categoryControllerMain.view.layer animation:menuOpenSwipeAnimateMoveLeft withForward:NO];
}
}
else if (recognizer.state == UIGestureRecognizerStateChanged)
{
//We put layer speed to zero so we can control animation with timeoffset in relation to finger pan movement
categoryControllerMain.view.layer.speed = 0.0;
[categoryControllerMain.view.layer addAnimation:menuOpenSwipeAnimateMoveLeft forKey:@"menuOpenMoveLeft"];
categoryControllerMain.view.layer.timeOffset = fabs(translation.x / CGRectGetWidth(self.view.frame));
}
}
这是根据手指移动量来告诉动画是向其终点还是起点移动的方法。如果我只是轻扫一下,动画会以speed = -1; 继续,即它开始倒退,但是当它到达终点时,或者在这种情况下开始时,所有图层都会消失。 presentationLayer 的情况不是这样,因为当动画结束时,所有层都应该在那个确切的点上,因为那是它们的初始点。相反,所有图层都消失了,当我再次尝试滑动时,它们出现在正确的位置。
- (void)finishLayer:(CALayer*)layer animation:(CAKeyframeAnimation*)animation withForward:(BOOL)shouldGoForward
{
pan.enabled = NO;
if (shouldGoForward)
{
//animation continues
CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
layer.timeOffset = 0.0;
layer.beginTime = 0.0;
CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
layer.beginTime = timeSincePause;
layer.speed = 1.0;
}
else
{
//we want to take it back. This is where strange things happen. Perhaps timeoffset is not right
layer.timeOffset = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
layer.beginTime = CACurrentMediaTime();
layer.speed = -1;
}
}
最后一个考虑因素:如果我的动画是线性的,那么我可以从一开始就为每个动画创建另一个动画,计算从哪里开始并使其显示为一个动画。但是我的动画有CAMediaTimingFunctions,它不允许我计算相反动画中的确切位置。
编辑
问题如下:如何使用speed = -1 执行核心动画,以便在动画向后滚动时,所有层/视图都在屏幕上保持可见?
提前致谢
【问题讨论】:
-
有什么问题?
-
@Caleb 我编辑了我的帖子。
标签: ios objective-c xcode core-animation