【发布时间】:2019-04-02 15:51:00
【问题描述】:
我要识别几个 imageTargets,我想用 onClick(button) 播放声音。此按钮位于画布上,并且在应用程序生命周期内始终位于顶部。所以你总是可以看到它。在此按钮后面,您可以查看相机视图并识别标记。
F.e 我有两个标记:Dog 和 Cow。 狗已分配音频 - 吠声。 牛已分配音频 - muu。
当我识别 Cow -> 单击按钮时,它应该给我 muu 声音,但是当我识别 Dog 时,单击相同的按钮应该给我吠声。 这是一个问题。我无法解决它。我想我应该为这个按钮编写一个脚本来为适当的标记播放声音 onClick,但我不知道如何告诉按钮现在我可以看到 Cow 并且下次我可以看到 Dog。
我制作了一个脚本,当图像被识别时播放声音,但我想用按钮来做。
如果有些地方不够清楚,请告诉我,我会写得更好或再写一次。
到目前为止,在我的“默认可跟踪事件处理程序”中,这是值得的:
using UnityEngine;
using Vuforia;
public class DefaultTrackableEventHandlerEng : MonoBehaviour, ITrackableEventHandler
{
//------------Begin Sound----------
public AudioSource soundTarget;
public AudioClip clipTarget;
private AudioSource[] allAudioSources;
//function to stop all sounds
void StopAllAudio()
{
allAudioSources = FindObjectsOfType(typeof(AudioSource)) as AudioSource[];
foreach (AudioSource audioS in allAudioSources)
{
audioS.Stop();
}
}
//function to play sound
void playSound(string ss)
{
clipTarget = (AudioClip)Resources.Load(ss);
soundTarget.clip = clipTarget;
soundTarget.loop = false;
soundTarget.playOnAwake = false;
soundTarget.Play();
}
//-----------End Sound------------
#region PROTECTED_MEMBER_VARIABLES
protected TrackableBehaviour mTrackableBehaviour;
protected TrackableBehaviour.Status m_PreviousStatus;
protected TrackableBehaviour.Status m_NewStatus;
#endregion // PROTECTED_MEMBER_VARIABLES
#region UNITY_MONOBEHAVIOUR_METHODS
protected virtual void Start()
{
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
mTrackableBehaviour.RegisterTrackableEventHandler(this);
//Register / add the AudioSource as object
soundTarget = (AudioSource)gameObject.AddComponent<AudioSource>();
}
protected virtual void OnDestroy()
{
if (mTrackableBehaviour)
mTrackableBehaviour.UnregisterTrackableEventHandler(this);
}
#endregion // UNITY_MONOBEHAVIOUR_METHODS
#region PUBLIC_METHODS
/// <summary>
/// Implementation of the ITrackableEventHandler function called when the
/// tracking state changes.
/// </summary>
///
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
m_PreviousStatus = previousStatus;
m_NewStatus = newStatus;
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
if (mTrackableBehaviour.TrackableName == "1")
{
playSound("audio/1_eng");
}
if (mTrackableBehaviour.TrackableName == "2")
{
playSound("audio/2_eng");
}
if (mTrackableBehaviour.TrackableName == "3")
{
playSound("audio/3_eng");
}
OnTrackingFound();
}
else if (previousStatus == TrackableBehaviour.Status.TRACKED &&
newStatus == TrackableBehaviour.Status.NO_POSE)
{
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
StopAllAudio();
OnTrackingLost();
}
else
{
// For combo of previousStatus=UNKNOWN + newStatus=UNKNOWN|NOT_FOUND
// Vuforia is starting, but tracking has not been lost or found yet
// Call OnTrackingLost() to hide the augmentations
OnTrackingLost();
}
}
#endregion // PUBLIC_METHODS
#region PROTECTED_METHODS
protected virtual void OnTrackingFound()
{
var rendererComponents = GetComponentsInChildren<Renderer>(true);
var colliderComponents = GetComponentsInChildren<Collider>(true);
var canvasComponents = GetComponentsInChildren<Canvas>(true);
// Enable rendering:
foreach (var component in rendererComponents)
component.enabled = true;
// Enable colliders:
foreach (var component in colliderComponents)
component.enabled = true;
// Enable canvas':
foreach (var component in canvasComponents)
component.enabled = true;
}
protected virtual void OnTrackingLost()
{
var rendererComponents = GetComponentsInChildren<Renderer>(true);
var colliderComponents = GetComponentsInChildren<Collider>(true);
var canvasComponents = GetComponentsInChildren<Canvas>(true);
// Disable rendering:
foreach (var component in rendererComponents)
component.enabled = false;
// Disable colliders:
foreach (var component in colliderComponents)
component.enabled = false;
// Disable canvas':
foreach (var component in canvasComponents)
component.enabled = false;
}
#endregion // PROTECTED_METHODS
}
【问题讨论】: