从 JComponent 派生一个类并覆盖 paintComponent 方法。它传递了一个可以转换为 Graphics2D 对象的 Graphics 对象。后者支持更改坐标系。
对于绘制精灵:循环加载单个像素非常慢。在 Graphics2D 中有一个 drawImage 方法,它支持你对精灵进行 blitting 所需的一切。
这是一个在自包含示例中设置具有居中原点的 Graphics2D 对象的示例:
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Line2D;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class Draw2D extends JFrame {
public Draw2D() {
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLayout(new BorderLayout());
add(new DrawPane(), BorderLayout.CENTER);
pack();
}
public static void main(String[] args) {
Draw2D drawing = new Draw2D();
drawing.setVisible(true);
}
}
class DrawPane extends JComponent {
public DrawPane() {
setPreferredSize(new Dimension(640, 640));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
// use anti-aliasing for smooth lines
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// move origin to center
g2.translate(getWidth() / 2, getHeight() / 2);
// scale as you need. Using negative y so that y points upward
// note that non-square window sizes will cause a different aspect ratio,
// you probably want to use Math.min(width, height) or something
g2.scale(getWidth() / 2, -getHeight() / 2);
// set color and thickness
g2.setColor(Color.red);
g2.setStroke(new BasicStroke(0.001f));
// draw coordinate lines
g2.draw(new Line2D.Float(-1f, 0f, 1.0f, 0f));
g2.draw(new Line2D.Float(0, -1.0f, 0.0f, 1.0f));
// draw a vector
g2.draw(new Line2D.Float(0f, 0f, 0.25f, 0.25f));
}
}