【发布时间】:2015-05-08 20:09:10
【问题描述】:
我在 Unity 中有一个使用移动脚本的角色,每次按下相应的按钮时都会转换其 position.x、y 或 z。现在我想将我的代码更改为仅在用户按下“a”或“d”而不移动它时旋转字符,但是如果用户按下“w”按钮将其向前移动。 我已经在网上找过了,发现我需要使用 Vector3.forward,但它不起作用。
这是我的脚本:
这是实际移动角色的脚本: (它附加到一个包含可移动角色的 Player 对象)
public class Move : MonoBehaviour {
float lerpTime;
float currentLerpTime;
float perc = 1;
Vector3 startPos;
Vector3 endPos;
bool firstInput;
public bool justJump;
// Update is called once per frame
void Update () {
if (Input.GetButtonDown("up") || Input.GetButtonDown("down") || Input.GetButtonDown("left") || Input.GetButtonDown("right")) {
if (perc == 1) {
lerpTime = 1;
currentLerpTime = 0;
firstInput = true;
justJump = true;
}
}
startPos = gameObject.transform.position;
if (Input.GetButtonDown("right") && gameObject.transform.position == endPos) {
endPos = new Vector3(transform.position.x + 0.5f, transform.position.y, transform.position.z);
}
if (Input.GetButtonDown("left") && gameObject.transform.position == endPos) {
endPos = new Vector3(transform.position.x - 0.5f, transform.position.y, transform.position.z);
}
if (Input.GetButtonDown("up") && gameObject.transform.position == endPos) {
endPos = new Vector3(transform.position.x, transform.position.y, transform.position.z + 0.5f);
}
if (Input.GetButtonDown("down") && gameObject.transform.position == endPos) {
endPos = new Vector3(transform.position.x, transform.position.y, transform.position.z - 0.5f);
}
if (firstInput == true) {
currentLerpTime += Time.deltaTime * 5;
perc = currentLerpTime / lerpTime;
gameObject.transform.position = Vector3.Lerp(startPos, endPos, perc);
if (perc > 0.8f) {
perc = 1;
}
if (Mathf.Round(perc) == 1) {
justJump = false;
}
}
}
}
这是我的“旋转脚本”,它附加到可移动角色本身:
public class AnimationController : MonoBehaviour {
Animator anim;
public GameObject thePlayer;
// Use this for initialization
void Start () {
anim = gameObject.GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
Move moveScript = thePlayer.GetComponent<Move>();
if (moveScript.justJump == true) {
anim.SetBool("Jump", true);
}
else {
anim.SetBool("Jump", false);
}
if (Input.GetButtonDown("right")) {
gameObject.transform.rotation = Quaternion.Euler(0, 90, 0);
}
if (Input.GetButtonDown("left")) {
gameObject.transform.rotation = Quaternion.Euler(0, -90, 0);
}
if (Input.GetButtonDown("up")) {
gameObject.transform.rotation = Quaternion.Euler(0, 0, 0);
}
if (Input.GetButtonDown("down")) {
gameObject.transform.rotation = Quaternion.Euler(0, 180, 0);
}
}
}
你能给我任何帮助吗? (最好有代码,如果可以的话:))
【问题讨论】:
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那么你有什么问题呢?它会动吗?你有什么错误吗?
标签: unity3d