【发布时间】:2017-07-29 00:43:44
【问题描述】:
我正在统一编辑 Google Chrome 的恐龙游戏。我想在手机上运行这个游戏,但我没有添加手机触控。我只想为这款游戏添加触控功能。当我触摸屏幕时,它会跳转或开始新游戏。 (我不需要鸭子选项。)我希望你们能帮助我。
using UnityEngine;
using System.Collections;
public class JumpAndDuck : MonoBehaviour
{
public Level level = null;
public GameObject ground = null;
public Collider2D standingCollider = null;
public Collider2D duckingCollider = null;
public AudioSource jumpAudioSource = null;
public AudioClip jumpAudioClip = null;
private Animator animator;
private bool grounded = true;
private bool ducking = false;
private float jumpVelocity = 0f;
private float gravity = 144f;
private Vector3 startVector;
void Start()
{
animator = GetComponent<Animator>();
standingCollider.enabled = true;
duckingCollider.enabled = false;
}
void Update()
{
if (grounded)
{
if (Input.GetButton("Jump") || Input.GetAxis("Vertical") > 0)
{
jump();
}
else if (Input.GetAxis("Vertical") < 0)
{
duck();
}
else
{
stand();
}
}
else
{
transform.position += jumpVelocity * Vector3.up * Time.deltaTime;
jumpVelocity -= gravity * Time.deltaTime;
if (transform.position.y < ground.transform.position.y)
{
grounded = true;
transform.position = startVector;
animator.SetBool("jumping", false);
}
else if (3 < transform.position.y && 20 < jumpVelocity)
{
jumpVelocity = 20;
}
}
}
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject == ground)
{
grounded = true;
transform.position = startVector;
animator.SetBool("jumping", false);
}
}
void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject == ground)
{
grounded = false;
animator.SetBool("jumping", true);
}
}
void jump()
{
if (!grounded)
{
return;
}
stand();
if (jumpAudioSource && jumpAudioClip)
{
jumpAudioSource.PlayOneShot(jumpAudioClip, 1);
}
startVector = transform.position;
jumpVelocity = 40f + level.mainSpeed / 10f;
grounded = false;
animator.SetBool("jumping", true);
}
void duck()
{
if (ducking || !grounded)
{
return;
}
standingCollider.enabled = false;
duckingCollider.enabled = true;
ducking = true;
animator.SetBool("ducking", true);
}
void stand()
{
if (!ducking)
{
return;
}
standingCollider.enabled = true;
duckingCollider.enabled = false;
ducking = false;
animator.SetBool("ducking", false);
}
}
代码和项目不是我的。它在 PC 上通过鼠标单击运行良好,我需要在具有触摸功能的移动设备上进行。
【问题讨论】:
-
Input.GetMouseButtonDown(0) 也可以用于触摸。我的意思是来吧。我用了 30 秒的时间在谷歌上找到了它。
-
也许像this ?
-
谢谢你我现在修好了。你说得对,这太基础了,但我是新来的。