【发布时间】:2018-09-01 10:39:05
【问题描述】:
这篇文章代码密集,所以忽略第一个块。它只是作为参考,以了解该功能最初是如何工作的。
我目前正在尝试在以下代码中对 hdcText 执行 -270 或 90 度旋转:
void CImageWindow::Show()
{
BITMAP bm;
PAINTSTRUCT ps;
//Start Drawing Segment
int iWidth = m_rLocation.right - m_rLocation.left;
int iHeight = m_rLocation.bottom - m_rLocation.top;
//Drawing plane for this window
HDC hdcScreen = BeginPaint(m_hWindow, &ps);
HBITMAP hWorking = CreateCompatibleBitmap(hdcScreen, iWidth,iHeight);
SelectObject(hdcScreen, hWorking);
SetStretchBltMode(hdcScreen, HALFTONE);
SetBrushOrgEx(hdcScreen,0,0,0);
//Background
HDC hdcMem = CreateCompatibleDC(hdcScreen);
HBITMAP hBmp = (HBITMAP)LoadImage(m_hInstance, m_sTexture.c_str(), IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
SelectObject(hdcMem, hBmp);
GetObject(hBmp, sizeof(bm), &bm);
StretchBlt(hdcScreen,0,0, iWidth, iHeight, hdcMem, 0,0,bm.bmWidth,bm.bmHeight, SRCCOPY);
//Text
HDC hdcText = CreateCompatibleDC(hdcScreen);
HBITMAP hbmpText = CreateCompatibleBitmap(hdcText, iWidth,iHeight);
SelectObject(hdcText, hbmpText);
RECT rTextLoc;
rTextLoc.top = iHeight/4;
rTextLoc.bottom = 3 * iHeight / 4;
rTextLoc.left = iWidth / 4;
rTextLoc.right =3 * iWidth / 4;
SetTextColor(hdcText, RGB(255,255,255));
SetBkMode(hdcText, TRANSPARENT);
HFONT hfFont = CreateFont((iHeight/2) - 2, 0,0,0,0,0,0,0,0,0,0,0,0,"Tahoma"); //-2 to ensure it can fit in the rectangle
SelectObject(hdcText, hfFont);
DrawText(hdcText, m_sIdentifier.c_str(), -1, &rTextLoc, DT_CENTER | DT_SINGLELINE | DT_VCENTER);
StretchBlt(hdcScreen, 0,0,iWidth,iHeight, hdcText, 0,0,iWidth,iHeight, SRCINVERT);
if(m_bFlipped)
StretchBlt(hdcScreen, iWidth,iHeight,-iWidth,-iHeight, hdcScreen, 0,0,iWidth,iHeight, SRCCOPY);
DeleteObject(hWorking);
DeleteObject(hBmp);
DeleteObject(hbmpText);
DeleteObject(hfFont);
DeleteObject(hdcMem);
DeleteObject(hdcText);
EndPaint( m_hWindow, &ps );
}
我已尝试执行以下操作来解决此问题。
- 使用 XForm 旋转 HDC。
这对 hdcText 的位置没有任何影响。我不确定为什么,而且信息很少。
注意:我使用过 XForm 值,所以即使这些值不正确,我认为这不是问题。
void CImageWindow::Show()
{
BITMAP bm;
PAINTSTRUCT ps;
//Start Drawing Segment
int iWidth = m_rLocation.right - m_rLocation.left;
int iHeight = m_rLocation.bottom - m_rLocation.top;
//Drawing plane for this window
HDC hdcScreen = BeginPaint(m_hWindow, &ps);
HBITMAP hWorking = CreateCompatibleBitmap(hdcScreen, iWidth,iHeight);
SelectObject(hdcScreen, hWorking);
SetStretchBltMode(hdcScreen, HALFTONE);
SetBrushOrgEx(hdcScreen,0,0,0);
//Background
HDC hdcMem = CreateCompatibleDC(hdcScreen);
HBITMAP hBmp = (HBITMAP)LoadImage(m_hInstance, m_sTexture.c_str(), IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
SelectObject(hdcMem, hBmp);
GetObject(hBmp, sizeof(bm), &bm);
StretchBlt(hdcScreen,0,0, iWidth, iHeight, hdcMem, 0,0,bm.bmWidth,bm.bmHeight, SRCCOPY);
//Text
HDC hdcText = CreateCompatibleDC(hdcScreen);
//Added
SetGraphicsMode(hdcText, GM_ADVANCED);
SetMapMode(hdcText, MM_TEXT);
HBITMAP hbmpText = CreateCompatibleBitmap(hdcText, iWidth,iHeight);
SelectObject(hdcText, hbmpText);
RECT rTextLoc;
rTextLoc.top = iHeight/4;
rTextLoc.bottom = 3 * iHeight / 4;
rTextLoc.left = iWidth / 4;
rTextLoc.right =3 * iWidth / 4;
SetTextColor(hdcText, RGB(255,255,255));
SetBkMode(hdcText, TRANSPARENT);
lf.lfWeight = FW_NORMAL;
lstrcpy(lf.lfFaceName, _T("Tahoma"));
float iAngle = 2700;
//float fAngle = -static_cast<float>(iAngle) * static_cast<float>(M_PI) / 180.0f;
rTextLoc.top = iHeight/4;
rTextLoc.bottom = 3 * iHeight / 4;
rTextLoc.left = iWidth / 4;
rTextLoc.right =3 * iWidth / 4;
HFONT hFont = CreateFont((iHeight/2) - 2, 0,0,0,0,0,0,0,0,0,0,0,0,"Tahoma"); //-2 to ensure it can fit in the rectangle
long y = (rTextLoc.bottom - rTextLoc.top) / 2;
long x = (rTextLoc.right - rTextLoc.left) / 2;
XFORM xForm;
float iAngle = 270;
float fAngle = -static_cast<float>(iAngle) * static_cast<float>(M_PI) / 180.0f;
xForm.eM11 = (FLOAT) cos(fAngle);
xForm.eM12 = (FLOAT) sin(fAngle);
xForm.eM21 = (FLOAT) -sin(fAngle);
xForm.eM22 = (FLOAT) cos(fAngle);
xForm.eDx = (FLOAT) (x * (1 - cos(fAngle))) + (sin(fAngle) * y);
xForm.eDy = (FLOAT) (-sin(fAngle) * x) + (y * (1 - cos(fAngle)));
xForm.eDx += (FLOAT) ((rTextLoc.bottom - rTextLoc.top) / 2) - ((rTextLoc.right - rTextLoc.left) / 2);
xForm.eDy += (FLOAT) ((rTextLoc.bottom - rTextLoc.top) / 2) - ((rTextLoc.right - rTextLoc.left) / 2);
SetWorldTransform(hdcScreen, &xForm);
SetGraphicsMode(hdcText, GM_COMPATIBLE);
SelectObject(hdcText, hFont);
DrawText(hdcText, m_sIdentifier.c_str(), -1, &rTextLoc, DT_CENTER | DT_SINGLELINE | DT_VCENTER);
StretchBlt(hdcScreen, 0,0,iWidth,iHeight, hdcText, 0,0,iWidth,iHeight, SRCINVERT);
ReleaseDC(m_hWindow, hdcText);
if(m_bFlipped)
StretchBlt(hdcScreen, iWidth,iHeight,-iWidth,-iHeight, hdcScreen, 0,0,iWidth,iHeight, SRCCOPY);
DeleteObject(hWorking);
DeleteObject(hBmp);
DeleteObject(hbmpText);
DeleteObject(hFont);
DeleteObject(hdcMem);
DeleteObject(hdcText);
EndPaint( m_hWindow, &ps );
}
- 使用 LOGFONT 进行旋转。我已经设置了 lfEscapement 和 lfOrientation 的值。文本在移动,但仅在擒纵矢量上。期望的结果是在设定点上进行旋转。
感谢任何帮助。
【问题讨论】:
-
“
SetWorldTransform函数将失败,除非通过先前调用SetGraphicsMode函数将给定设备上下文的图形模式设置为GM_ADVANCED”。您确实调用了SetGraphicsMode,但不在您调用SetWorldTransform的HDC 上。检查返回值 - 调用可能失败。 -
"使用 LOGFONT 进行旋转。我已经设置了 lfEscapement lf.Orientation 的值。文本在移动,但仅在擒纵矢量上。期望的结果是在设定点上进行旋转。"你能解释一下这是什么意思吗?你的意思是要指定旋转的中心?
-
对@IgorTandetnik 的回复:我已经更改了它,现在我尝试旋转的 HDC 值没有显示在屏幕上。
-
@JerryCoffin 我想将屏幕上的文本逆时针旋转 270 度,即文本的方向。发生的事情是该值沿擒纵矢量移动,而不是在其原始位置上旋转。即使我没有设置 lfEscapement 的值,也会发生这种情况。
-
@Dprog:“值沿擒纵矢量移动”并不能解释太多,至少对我而言。也许你可以画一张图来帮助像我这样慢的人理解什么? (不,我不是在讽刺——老实说,我对正在发生的事情或你想要什么感到迷茫。