【发布时间】:2020-08-26 17:24:15
【问题描述】:
您好,我最近决定通过 DirectX11 学习图形编程,为此我正在学习如何使用 Windows API。我按照在线教程设法创建了一个窗口,后来我自己成功创建了一个。但是,当我尝试创建一个框架来创建窗口时,问题就开始了,我遇到了一些错误,但是通过研究文档和查找示例,大多数都解决了,除了一个涉及 CreateWindow() 函数的问题。
每当我尝试获取它返回 nullptr 的窗口句柄时,我尝试通过 GetLastError() 获取错误代码,但我得到的只是 1400,根据 MSDN,它是“无效的窗口句柄”。我不知道我做错了什么,我还没有找到任何解决问题的线程。编译成功,但没有窗口出现。
窗口.hpp
#pragma once
#include "WindowsHeader.hpp"
class Window
{
public:
Window(int width, int height, const char* name);
~Window();
Window(const Window&) = delete;
Window& operator=(const Window&) = delete;
private:
class WindowClass
{
public:
static const char* GetName() noexcept;
static HINSTANCE GetInstance() noexcept;
private:
WindowClass() noexcept;
~WindowClass();
WindowClass(const WindowClass&) = delete;
WindowClass& operator=(const WindowClass&) = delete;
static constexpr const char* window_class_name{ "HardwareAccelerated3D" };
static WindowClass window_class;
HINSTANCE hinst;
};
static LRESULT CALLBACK HandleMsgSetup(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) noexcept;
static LRESULT CALLBACK HandleMsgInvoke(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) noexcept;
LRESULT HandleMsg(HWND, UINT msg, WPARAM wparam, LPARAM lparam) noexcept;
int width;
int height;
HWND hwnd;
};
窗口.cpp
#include "Window.hpp"
#include <sstream>
//Window Class
Window::WindowClass Window::WindowClass::window_class;
Window::WindowClass::WindowClass() noexcept
: hinst(GetModuleHandle(NULL))
{
WNDCLASSEX window_class{ {0} };
window_class.cbSize = sizeof(window_class);
window_class.style = CS_OWNDC;
window_class.lpfnWndProc = &HandleMsgSetup;
window_class.cbClsExtra = NULL;
window_class.cbWndExtra = NULL;
window_class.hInstance = GetInstance();
window_class.hIcon = NULL;
window_class.hCursor = NULL;
window_class.hbrBackground = NULL;
window_class.lpszMenuName = NULL;
window_class.lpszClassName = GetName();
window_class.hIconSm = NULL;
RegisterClassEx(&window_class);
}
Window::WindowClass::~WindowClass()
{
UnregisterClass(GetName(), GetInstance());
}
const char* Window::WindowClass::GetName() noexcept
{
return window_class_name;
}
HINSTANCE Window::WindowClass::GetInstance() noexcept
{
return window_class.hinst;
}
//Window
Window::Window(int width, int height, const char* name)
: width(width), height(height)
{
RECT wndrec;
wndrec.left = 100;
wndrec.right = wndrec.left + width;
wndrec.top = 100;
wndrec.bottom = wndrec.top + height;
if (!AdjustWindowRect(&wndrec, WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU, false))
{
std::ostringstream oss;
oss << GetLastError();
OutputDebugString(oss.str().c_str());
}
hwnd = CreateWindow(WindowClass::GetName(), name, WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
CW_USEDEFAULT, CW_USEDEFAULT, wndrec.right - wndrec.left, wndrec.bottom - wndrec.top, NULL,
NULL, WindowClass::GetInstance(), this);
if (!hwnd)
{
std::ostringstream oss;
oss << GetLastError();
OutputDebugString(oss.str().c_str());
}
ShowWindow(hwnd, SW_SHOWDEFAULT);
}
Window::~Window()
{
DestroyWindow(hwnd);
}
LRESULT WINAPI Window::HandleMsgSetup(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) noexcept
{
if (msg == WM_NCCREATE)
{
const CREATESTRUCTW* const pcreate = reinterpret_cast<CREATESTRUCTW*>(lparam);
Window* const pwnd = static_cast<Window*>(pcreate->lpCreateParams);
SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pwnd));
SetWindowLongPtr(hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(&Window::HandleMsgInvoke));
return pwnd->HandleMsg(hwnd, msg, wparam, lparam);
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}
LRESULT WINAPI Window::HandleMsgInvoke(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) noexcept
{
Window* const pwnd = reinterpret_cast<Window*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
return pwnd->HandleMsg(hwnd, msg, wparam, lparam);
}
LRESULT Window::HandleMsg(HWND, UINT msg, WPARAM wparam, LPARAM lparam) noexcept
{
switch (msg)
{
case WM_CLOSE:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}
WinMain.cpp
#include "WindowsMessageMap.hpp"
#include "Window.hpp"
int CALLBACK WinMain(_In_ HINSTANCE hInstance, _In_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nShowCmd)
{
Window window(640, 480, "HardwareAccelerated3D");
MSG msg;
BOOL gresult;
while (gresult = GetMessage(&msg, NULL, NULL, NULL) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (gresult == -1)
return -1;
return msg.wParam;
}
WindowsHeader.hpp 只是一些定义,Windows.h 是为了避免一些 windows 宏,而 WindowsMessageMap.hpp 只是将 windows 消息打印到调试控制台(我用它来查看正在调用的消息)。
P.S.:这是我第一次在这里发帖,如有任何问题请随时指出,以便我下次更清楚。
提前致谢! :-)
【问题讨论】:
-
代码使用
Window::hinst,但似乎没有初始化它。 -
WindowClass构造函数正在初始化和注册一个名为window_class的本地变量WNDCLASSEX,隐藏静态WindowClass::window_class成员。 -
感谢您的回复。我尝试将函数成员重命名为
m_wndclass,以便它们不共享相同的名称,但我仍然遇到同样的问题。是不是构造函数的逻辑有问题? -
您好,如果这个答案对您有帮助,请随时标记它以帮助遇到相同问题的人,如果您有任何问题,请告诉我。谢谢。