【发布时间】:2015-10-31 02:27:51
【问题描述】:
所以,我一直在搞乱来自here 的一些高度图代码
在搞砸了参数之后,我改变了六边形的部分,并用它做了一个漂亮的菱形形状,但问题是,六边形边没有相遇的间隙here
这是负责生成的代码,例如:
local size = Vector3.new(10, -- Number of tiles along the width
10, -- Number of steps of heightmap
10) -- Number of tiles along the length
local base = script.Parent -- The part to replace with terrain
math.randomseed(tick()%1e5)
for x = 1, size.x do
for z = 1, size.z do
local y =x+z
wait()
local tile = game.ServerStorage.Hexagon:Clone()
local position = Vector3.new(x-1, 0, z-1) * tile.Size
tile.Size = tile.Size * Vector3.new(1, y, 1)
tile.CFrame = CFrame.new(tile.Size/2) --Shift the part by half it's size, so we can position the corner
tile.CFrame = tile.CFrame - base.Size / 2 --Shift it into one corner of the base
tile.CFrame = tile.CFrame + position --Put it in the right place
tile.CFrame = base.CFrame * tile.CFrame --Move it so that it is level with the surface of the base
tile.Parent=workspace
if tile.Position.Y < 30 then
tile.BrickColor = BrickColor.new("Brown")
elseif tile.Position.Y > 30 and tile.Position.Y < 100 then
tile.BrickColor = BrickColor.new("Bright green")
end
end
end -- an end for each for loop
base:Destroy()
【问题讨论】:
-
local position = (Vector3.new(.75, 0, -.5) * (x-1) + Vector3.new(.75, 0, .5) * (z-1)) * tile.Size -
你很漂亮。谢谢。
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已更新以摆脱菱形组(请参阅已接受的答案)