【发布时间】:2015-01-15 11:18:38
【问题描述】:
我希望我没有错过一些非常明显的东西。我正在尝试理解以下行为。
fileOne.lua
return function()
local self = display.newGroup()
local text = display.newText({
text = "TEXT ONE",
x = 100,
y = 100,
fontSize = 20
})
self:insert(text)
function self:animate()
local function scale(phase)
if phase == "down" then
self.AnimationTransition = transition.scaleTo( self, {xScale=0.95, yScale=0.95, time=500, onComplete=function() scale("up") end} )
elseif phase == "up" then
self.AnimationTransition = transition.scaleTo( self, {xScale=1.05, yScale=1.05, time=500, onComplete=function() scale("down") end} )
end
end
scale("down")
end
function self:start()
self:animate()
end
function self:stop()
transition.cancel( self.AnimationTransition )
end
return self;
end
fileTwo.lua
return function()
local self = display.newGroup()
local text = display.newText({
text = "TEXT TWO",
x = 100,
y = 100,
fontSize = 20
})
self:insert(text)
function self:animate()
local function scale(phase)
if phase == "down" then
self.AnimationTransition = transition.scaleTo( self, {xScale=0.95, yScale=0.95, time=500, onComplete=function() scale("up") end} )
elseif phase == "up" then
self.AnimationTransition = transition.scaleTo( self, {xScale=1.05, yScale=1.05, time=500, onComplete=function() scale("down") end} )
end
end
scale("down")
end
function self:start()
self:animate()
end
function self:stop()
transition.cancel( self.AnimationTransition )
end
return self;
end
main.lua
local fileOne = require "fileOne" ()
local fileTwo = require "fileTwo" ()
fileOne:start()
fileTwo:stop()
当我编译这个时,动画不起作用。第二个文件中的停止函数会停止第一个文件中的动画。我的命名空间有问题吗?或其他一些参考问题?还是语法问题?
【问题讨论】:
标签: lua coronasdk transitions