【发布时间】:2014-02-10 11:46:15
【问题描述】:
我正在尝试实现一个简单的可绘制视图。 现在我正在使用Path's quadTo 方法来绘制一条平滑线。
结果如下:
我不知道当用户快速移动手指时如何逐渐画出一条细小的线。与此示例相同:
你知道我怎样才能得到这个结果吗? (任何方式,引擎或开源)。现在,我正在考虑实现我自己的“quadTo”方法。但我认为它会很慢(或者超出我的能力)。因为它是 Android SDK 上的原生方法。
感谢您的帮助。
这是我的简单可绘制视图的实现,供任何需要它的人使用:
public class TestView extends LinearLayout{
private static final String TAG = "TestView";
private PointF previousPoint;
private PointF startPoint;
private PointF currentPoint;
private static final float STROKE_WIDTH = 5f;
private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;
private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
private Paint paintBm = new Paint(Paint.ANTI_ALIAS_FLAG);
private Bitmap bmp;
private Canvas canvasBmp;
private Path path;
private int paintSize = 25;
public TestView(Context context, AttributeSet attrs) {
super(context, attrs);
this.setWillNotDraw(false);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(STROKE_WIDTH);
paint.setColor(Color.BLACK);
//paint.setAlpha(100);
paintBm.setAntiAlias(true);
paintBm.setStyle(Paint.Style.STROKE);
paintBm.setStrokeJoin(Paint.Join.ROUND);
paintBm.setStrokeCap(Paint.Cap.ROUND);
paintBm.setStrokeWidth(STROKE_WIDTH);
paintBm.setColor(Color.BLACK);
paintBm.setAlpha(100);
path = new Path();
//paint.setPathEffect(new CornerPathEffect(2));
}
public TestView(Context context) {
super(context);
// TODO Auto-generated constructor stub
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeWidth(STROKE_WIDTH);
paint.setColor(Color.BLACK);
path = new Path();
//paint.setPathEffect(new CornerPathEffect(2));
}
@Override
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
// TODO Auto-generated method stub
super.onLayout(changed, left, top, right, bottom);
if(bmp == null){
bmp = Bitmap.createBitmap(right-left,bottom-top,Bitmap.Config.ARGB_8888);
canvasBmp = new Canvas(bmp);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
//printSamples(event);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
currentPoint = new PointF(event.getX(), event.getY());
previousPoint = currentPoint;
startPoint = previousPoint;
path.reset();
break;
case MotionEvent.ACTION_MOVE:
startPoint = previousPoint;
previousPoint = currentPoint;
currentPoint = new PointF(event.getX(), event.getY());
int historySize = event.getHistorySize();
for(int i = 0; i < historySize; i++){
}
drawLine(canvasBmp, path, paint, previousPoint, currentPoint);
//path.moveTo(currentPoint.x, currentPoint.y);
break;
case MotionEvent.ACTION_UP:
startPoint = previousPoint;
previousPoint = currentPoint;
currentPoint = new PointF(event.getX(), event.getY());
drawLine(canvasBmp, path, paint, previousPoint, currentPoint);
paintSize = 25;
break;
default:
break;
}
invalidate();
return true;// super.onTouchEvent(event);
}
@Override
protected void onDraw(Canvas canvas) {
Log.v("pichan", "dasd");
//canvas.drawBitmap(bmp, 0,0, null);
//canvas.drawColor(Color.BLUE);
//canvas.drawPath(path, paint);
canvas.drawBitmap(bmp, 0, 0, paintBm);
}
private void drawLine(Canvas canvas, Path path, Paint paint, PointF start, PointF end)
{
PointF mid1 = midPoint(previousPoint, startPoint);
PointF mid2 = midPoint(end, start);
path.reset();
paint.setStrokeWidth(paintSize);
path.moveTo(mid1.x, mid1.y);
path.quadTo(previousPoint.x, previousPoint.y, mid2.x, mid2.y);
canvas.drawPath(path, paint);
//canvas.
//paintSize -= 1;
}
private PointF midPoint(PointF p1, PointF p2)
{
return new PointF((p1.x + p2.x) / 2.0f , (p1.y + p2.y) * 0.5f);
}
}
【问题讨论】:
-
我用你的逻辑来绘制平滑线,是的,它工作得很好,但在我的情况下,路径是使用可变宽度绘制的,为了实现这一点,我检测来自运动事件的压力并基于施加的压力用户直接使用手写笔,我正在更改笔画宽度,使用您的逻辑一切正常,但有时绘制的路径不正确。你能检查一下我的代码有什么问题吗pastebin.com/niDbXf29。
-
这是个好主意,我现在很忙。我会检查它到晚上。希望我能帮忙
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好的..没有问题。还要检查屏幕截图。这样您就可以知道我的代码 imageshack.us/photo/my-images/28/4o3t.png 中的实际错误
-
嗨@Anshuman。我检查了您的解决方案和您的问题。我认为用你的解决方案,这条线不可能是平滑的。因为事件(MotionEvent)之间的距离不同。如果您的手指快速移动,则距离会更长并且反向。示例我们有三个点:p1,p2,p3。 p1-> p2 = 5,笔画大小为10。p2-> p3 = 10,笔画大小为20。=>线条不能平滑。
-
实际上在我的情况下,基于不同的压力值,我将 strokeWidth 值设置为我的绘画对象,在我的情况下绘制的线条是平滑的,但是当压力值变化时绘制一条线,然后连接点基于压力绘制的细线和粗线之间看起来像是相互重叠的。那么有没有办法解决这个问题。给你发送新的截图,告诉你实际的错误imageshack.com/a/img132/7016/8y0v.png