【问题标题】:Taking screenshot of WKWebview with hardware accelerated content使用硬件加速内容截取 WKWebview
【发布时间】:2018-01-23 06:16:01
【问题描述】:

当有硬件加速内容(在 iframe 中运行的一些特定赌场游戏)时,我在截取 WKWebview 内容时遇到了严重问题。 到目前为止,我使用了大家建议的标准截屏方式:

UIGraphicsBeginImageContextWithOptions(containerView.frame.size, true, 0.0)

containerView.layer.render(in: UIGraphicsGetCurrentContext()!)

//This line helps to fix view rendering for taking screenshot on older iOS devices
containerView.drawHierarchy(in: containerView.bounds, afterScreenUpdates: true)

let image = UIGraphicsGetImageFromCurrentImageContext()!

UIGraphicsEndImageContext()

这个方法工作得非常好,直到我在我的 WKWebview 中得到一些由 GPU 渲染的内容。 GPU 渲染的内容在屏幕截图上显示为黑色。我尝试了这种方法可能的所有技巧,但没有任何帮助。甚至 XCode 视图层次结构调试器也无法显示硬件加速的内容。因此,与 Android 类似,我需要另一种截屏方式我已经解决了 Android 上的类似问题,方法是开始记录屏幕上发生的一切,并在获得第一张图像后停止屏幕记录。

我经历了许多 Stack Overflow 问题和解决方案,但它们大多都在 Obj-C 中(我完全不擅长),已经过时或不够具体,无法满足我的需求。

现在我发现,我可以使用 glReadPixels 直接从 OpenGL 中读取像素(如果我的内容是硬件加速的,那么我可以从显卡读取这些像素是有意义的,对吗??)

到目前为止,我已经成功创建了一个 Swift sn-p,它可以执行 renderBuffer -> frameBuffer -> glReadPixels -> image

let width = Int(containerView.frame.size.width)
let height = Int(containerView.frame.size.height)

//BeginImageContext code was run above

let api = EAGLRenderingAPI.openGLES3
let context2 = EAGLContext(api: api)
EAGLContext.setCurrent(context2)

// Setup render buffer
var renderBuffer : GLuint = GLuint()

let size = GLsizei(10)
glGenRenderbuffers(size, &renderBuffer)
glBindRenderbuffer(GLenum(GL_RENDERBUFFER), renderBuffer)
let bufferWidth = GLsizei(width * 1)
let bufferHeight = GLsizei(height * 1)
let bufferFormat = GLenum(GL_RGBA8)
glRenderbufferStorage(GLenum(GL_RENDERBUFFER), bufferFormat, bufferWidth, bufferHeight)

// Setup frame buffer
var frameBuffer = GLuint()
glGenFramebuffers(GLsizei(10), &frameBuffer)
glBindFramebuffer(GLenum(GL_FRAMEBUFFER), frameBuffer)
glFramebufferRenderbuffer(GLenum(GL_FRAMEBUFFER), GLenum(GL_COLOR_ATTACHMENT0), GLenum(GL_RENDERBUFFER), renderBuffer)

// Draw
glReadBuffer(GLenum(GL_RENDERBUFFER))
glClearColor(0.1, 0.2, 0.3, 0.2)
glClear(GLbitfield(GL_COLOR_BUFFER_BIT))

//--------------
let bytes = malloc(width*height*4)
let bytes2 = malloc(width*height*4)

let x : GLint = GLint(0)
let y : GLint = GLint(0)
let w : GLsizei = GLsizei(width)
let h : GLsizei = GLsizei(height)

glReadPixels(x, y, w, h, GLenum(GL_RGBA), GLenum(GL_UNSIGNED_BYTE), bytes)

let data = NSData(bytes: bytes, length: width * height * 4)
let dataProvider = CGDataProvider(data: data)
//let dataProvider2 = CGDataProvider(dataInfo: nil, data: bytes!, size: width * height * 4, releaseData: )
let colorspace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo: CGBitmapInfo = [.byteOrder32Little, CGBitmapInfo(rawValue: CGImageAlphaInfo.last.rawValue)]
let aCGImage = CGImage(
    width: Int(width),
    height: Int(height),
    bitsPerComponent: 8,
    bitsPerPixel: 32,
    bytesPerRow: 4 * Int(width),
    space: colorspace,
    bitmapInfo: bitmapInfo,
    provider: dataProvider!,
    decode: nil, 
    shouldInterpolate: true,
    intent: .defaultIntent
    )!
let imaag = UIImage(cgImage: aCGImage)
//I get the image of the same color that is defined at clearColor

现在我的问题是,我走对了吗? 我是否有可能以某种方式获取我的 WKWebview(或对其进行快照并将其放入 UIView)来渲染缓冲区/帧缓冲区,以便 glReadPixels 实际读取屏幕上的内容?

PS!我已经看到很多关于从 CAEAGLView 中获取 UIImage 的问题,但就我而言,它不是 CAEGLView 而是 WKWebview。 非常感激。

【问题讨论】:

    标签: ios swift3 opengl-es screenshot wkwebview


    【解决方案1】:

    我有一个简单的方法来拍摄快照,有代码。

    - (void)screenLoogShoot:(void (^)(UIImage *fullImage))snapShotHandler {
        WKWebView *webView = self.webView;
        UIScrollView *scrollView = webView.scrollView;
        CGFloat boundsWidth = scrollView.bounds.size.width;
        CGFloat contentHeight = scrollView.contentSize.height;
        CGFloat scale = [UIScreen mainScreen].scale;
        CGRect oldFrame = self.webView.frame;
    
        if (@available(iOS 11.0, *)) {
            self.webView.frame = CGRectMake(0, 0, boundsWidth, contentHeight);
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                WKSnapshotConfiguration *configuration = [WKSnapshotConfiguration new];
                configuration.rect = CGRectMake(0, 0, boundsWidth, contentHeight);
                configuration.snapshotWidth = @(boundsWidth);
                [self.webView takeSnapshotWithConfiguration:configuration completionHandler:^(UIImage * _Nullable snapshotImage, NSError * _Nullable error) {
                    UIGraphicsBeginImageContextWithOptions(CGSizeMake(boundsWidth, contentHeight), NO, scale);
                    [snapshotImage drawInRect:CGRectMake(0, 0, boundsWidth, contentHeight)]; 
                    UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext();
                    UIGraphicsEndImageContext();
                    self.webView.frame = oldFrame;
                    snapShotHandler(fullImage);
                }];
            });
        } else {
            self.webView.frame = CGRectMake(0, 0, boundsWidth, contentHeight);
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                UIGraphicsBeginImageContextWithOptions(CGSizeMake(webView.bounds.size.width, webView.bounds.size.height), NO, scale);
                [webView drawViewHierarchyInRect:CGRectMake(0, 0, boundsWidth, contentHeight) afterScreenUpdates:YES];
                UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                self.webView.frame = oldFrame;
                !snapShotHandler ? : snapShotHandler(fullImage);
            });
        }
    }
    

    【讨论】:

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