【发布时间】:2018-12-16 10:21:13
【问题描述】:
每当我运行此代码时,它都会在 screen.blit 之前停止,同时仍在循环,一遍又一遍地打印 'debug3'。
它甚至不承认屏幕没有定义,我的意图是让它运行screen.blit。
...
playermove = 5
walkL=pygame.image.load("files/sprites/walkL.png")
walkR=pygame.image.load("files/sprites/walkR.png")
currentSprite = walkL
#single sprite size (width, height)
h=128
w=57
numImages = 4
#counter
cImage=0
class Player:
def animation(self):
global cImage,numImages,currentSprite,playerRect,w,h
if (cImage>=numImages-1):
cImage=0
else:
cImage+=1
print('debug3')
screen.blit(currentSprite,playerRect, (cImage*w,0,w,h))
while True:
player.animation()
【问题讨论】:
标签: python pygame pygame-surface