【发布时间】:2019-07-22 19:56:24
【问题描述】:
我试图通过 C++/WinRT 库使用 Windows::Gaming::Input::RawGameController。
调用RawGameController::GetCurrentReading()获取当前控制器状态:
std::vector<bool> buttonsArray(rawController.ButtonCount(), false);
std::vector<GameControllerSwitchPosition> switchesArray(rawController.SwitchCount(), GameControllerSwitchPosition::Center);
std::vector<double> axisArray(rawController.AxisCount(), 0.0);
uint64_t timestamp = rawController.GetCurrentReading(buttonsArray, switchesArray, axisArray);
并且有编译错误:
1>------ Build started: Project: cppwinrtgamepad, Configuration: Debug x64 ------
1>cppwinrtgamepad.cpp
1>c:\somepath\x64\debug\generated files\winrt\base.h(3458): error C2039: 'data': is not a member of 'std::vector<T,std::allocator<_Ty>>'
1> with
1> [
1> T=bool,
1> _Ty=bool
1> ]
1>c:\somepath\x64\debug\generated files\winrt\base.h(3663): note: see declaration of 'std::vector<T,std::allocator<_Ty>>'
1> with
1> [
1> T=bool,
1> _Ty=bool
1> ]
1>c:\somepath\cppwinrtgamepad.cpp(121): note: see reference to function template instantiation 'winrt::array_view<T>::array_view<T>(std::vector<T,std::allocator<_Ty>> &) noexcept' being compiled
1> with
1> [
1> T=bool,
1> _Ty=bool
1> ]
1>c:\somepath\cppwinrtgamepad.cpp(121): note: see reference to function template instantiation 'winrt::array_view<T>::array_view<T>(std::vector<T,std::allocator<_Ty>> &) noexcept' being compiled
1> with
1> [
1> T=bool,
1> _Ty=bool
1> ]
1>c:\somepath\cppwinrtgamepad.cpp(90): note: see reference to class template instantiation 'winrt::impl::fast_iterator<winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Gaming::Input::Gamepad>>' being compiled
1>c:\somepath\x64\debug\generated files\winrt\base.h(7801): note: see reference to class template instantiation 'winrt::com_ptr<winrt::impl::IContextCallback>' being compiled
1>c:\somepath\x64\debug\generated files\winrt\base.h(7573): note: see reference to class template instantiation 'winrt::com_ptr<winrt::impl::IServerSecurity>' being compiled
1>c:\somepath\x64\debug\generated files\winrt\base.h(7532): note: see reference to class template instantiation 'std::chrono::time_point<winrt::clock,winrt::Windows::Foundation::TimeSpan>' being compiled
1>c:\somepath\x64\debug\generated files\winrt\base.h(5264): note: see reference to class template instantiation 'winrt::com_ptr<winrt::impl::IMarshal>' being compiled
1>c:\somepath\x64\debug\generated files\winrt\base.h(2503): note: see reference to class template instantiation 'winrt::com_ptr<To>' being compiled
1> with
1> [
1> To=winrt::impl::ILanguageExceptionErrorInfo2
1> ]
1>c:\somepath\x64\debug\generated files\winrt\base.h(4120): note: see reference to function template instantiation 'winrt::com_ptr<To> winrt::com_ptr<winrt::impl::IRestrictedErrorInfo>::try_as<winrt::impl::ILanguageExceptionErrorInfo2>(void) noexcept const' being compiled
1> with
1> [
1> To=winrt::impl::ILanguageExceptionErrorInfo2
1> ]
1>c:\somepath\x64\debug\generated files\winrt\base.h(4202): note: see reference to class template instantiation 'winrt::com_ptr<winrt::impl::IRestrictedErrorInfo>' being compiled
1>c:\program files (x86)\microsoft visual studio\2017\professional\vc\tools\msvc\14.16.27023\include\string_view(39): note: see reference to class template instantiation 'std::basic_string_view<wchar_t,std::char_traits<wchar_t>>' being compiled
1>c:\somepath\x64\debug\generated files\winrt\base.h(3458): error C2664: 'winrt::array_view<T>::array_view(winrt::array_view<T> &&)': cannot convert argument 1 from 'winrt::array_view<T>::size_type' to 'std::initializer_list<bool>'
1> with
1> [
1> T=bool
1> ]
1>c:\somepath\x64\debug\generated files\winrt\base.h(3459): note: No constructor could take the source type, or constructor overload resolution was ambiguous
1>Done building project "cppwinrtgamepad.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
GetCurrentReading() 在winrt/Windows.Gaming.Input.h 中定义如下:
template <typename D> uint64_t consume_Windows_Gaming_Input_IRawGameController<D>::GetCurrentReading(array_view<bool> buttonArray, array_view<Windows::Gaming::Input::GameControllerSwitchPosition> switchArray, array_view<double> axisArray) const
而对应的winrt::array_view构造函数在winrt/base.h中定义如下:
template <typename C>
array_view(std::vector<C>& value) noexcept :
array_view(value.data(), static_cast<size_type>(value.size()))
{}
考虑到std::vector<bool> 根本不限制data() 方法,这看起来像是一个不经意的错误。
或者有其他推荐的方式拨打RawGameController::GetCurrentReading()?
PS:作为一种解决方法,我可以使用std::array<bool, SOME_BIG_BUTTTON_COUNT>,但它太丑了。
【问题讨论】:
-
data()上的std::vector<bool>返回什么? -
std::vector<bool>是最好避免的蠕虫罐,因为它是空间优化的(每个值一位),因此与其他std::vector实例化的行为在任何地方都不同。如果可以,请改用std::vector<char>。 -
@MichaelChourdakis 问题出现在 C++/WinRT 库中,该库为
std::vector和std::array提供了winrt::array_view包装器。具体来说,它在第一个参数中有RawGameController::GetCurrentReading()和array_view<bool>。 -
@Angew 我不能使用
std::vector<char>,因为winrt::array_view<bool>不包含这样的构造函数。 -
@fdan 按钮计数不固定,我应该调用
RawGameController.ButtonCount()正确了解数组大小...我已经在 PS 中提到过。