【发布时间】:2018-11-22 22:53:21
【问题描述】:
我的目标是反复播放 uwp 中的音频文件。中间是等待时间,这会发生变化。
问题是等待时间总是被跳过。
这是我尝试过的:
private async Task Characteristic_ValueChanged(GattCharacteristic sender, GattValueChangedEventArgs args)
{
while (true)
{
var t = Task.Run(delegate
{
abspielenAsync();
return 42;
});
t.Wait();
}
}
private async void abspielenAsync()
{
if (neu)
{
await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal,
() =>
{
mysong = new MediaElement();
});
Windows.Storage.StorageFolder folder = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFolderAsync("Assets");
Windows.Storage.StorageFile file = await folder.GetFileAsync("he.wav");
var stream = await file.OpenAsync(Windows.Storage.FileAccessMode.Read);
await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal,
() =>
{
mysong.SetSource(stream, file.ContentType);
});
neu = false;
}
await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal,
() =>
{
mysong.Play();
while(mysong.CurrentState == Windows.UI.Xaml.Media.MediaElementState.Playing)
{
}
});
await Task.Delay((int)(waitingtime * 1000));
Debug.WriteLine((waitingtime * 1000).ToString());
}
【问题讨论】: