【问题标题】:Extract UIImage with path提取带有路径的 UIImage
【发布时间】:2014-05-08 19:56:49
【问题描述】:

如何提取带有路径的 UIImage?

我需要将路径内的内容放入新的 UIImage。我需要的是旋转矩形的内容。这是我用来获取矩形角的代码。 (x,y = 图像的中心。图像的宽度、高度)。

UIBezierPath* aPath = [UIBezierPath bezierPath];

//1
[aPath moveToPoint:CGPointMake(
                               x+(width/2)*cosf(A)-(height/2)*sinf(A),
                               y+(height/2)*cosf(A)+(width/2)*sinf(A))];

NSLog(@"%f, %f", x+(width/2)*cosf(A)-(height/2)*sinf(A),
      y+(height/2)*cosf(A)+(width/2)*sinf(A));


//2
[aPath moveToPoint:CGPointMake(
                               x-(width/2)*cosf(A)-(height/2)*sinf(A),
                               y+(height/2)*cosf(A)-(width/2)*sinf(A))];

NSLog(@"%f, %f", x-(width/2)*cosf(A)-(height/2)*sinf(A),
      y+(height/2)*cosf(A)-(width/2)*sinf(A));


//3
[aPath moveToPoint:CGPointMake(
                               x-(width/2)*cosf(A)+(height/2)*sinf(A),
                               y-(height/2)*cosf(A)-(width/2)*sinf(A))];

NSLog(@"%f, %f", x-(width/2)*cosf(A)+(height/2)*sinf(A),
      y-(height/2)*cosf(A)-(width/2)*sinf(A));


//4
[aPath moveToPoint:CGPointMake(
                               x+(width/2)*cosf(A)+(height/2)*sinf(A),
                               y-(height/2)*cosf(A)+(width/2)*sinf(A))];

NSLog(@"%f, %f", x+(width/2)*cosf(A)+(height/2)*sinf(A),
      y-(height/2)*cosf(A)+(width/2)*sinf(A));



//5
[aPath moveToPoint:CGPointMake(
                               x+(width/2)*cosf(A)-(height/2)*sinf(A),
                               y+(height/2)*cosf(A)+(width/2)*sinf(A))];

NSLog(@"%f, %f", x+(width/2)*cosf(A)-(height/2)*sinf(A),
      y+(height/2)*cosf(A)+(width/2)*sinf(A));
[aPath closePath];

我在想这样的事情:A picture of the problem. (这里的形状不同。)我希望那个黄色部分是一个新的 UIImage。

【问题讨论】:

    标签: ios objective-c ios5


    【解决方案1】:

    使用您的UIBezierPath 作为剪切路径。有addClip 方法。

    详情请参阅the Quartz2D Programming Guide,尤其是this part

    这个想法是创建一个新的位图上下文,使用您的路径应用剪辑,然后在此位图上下文上绘制图像(因此将被剪辑),最后从中生成一个 UIImage。

    此外,与其自己做一些数学运算来旋转您要用于剪辑的CGRect,不如创建一个不进行任何旋转的CGRect,并使用CGAffineTransform 来旋转它。这将避免使用cos/sin 函数自己进行计算,并使您的代码更易于阅读。


    [编辑] 这是一个完整的例子:

    • 生成贝塞尔路径并对其应用 CGAffineTransform 旋转
    • 使用此贝塞尔路径剪辑图像

    我确实检查过它,它就像一个魅力。

    // Generate a UIBezierPath of a rounded rect rotated by angle radians
    -(UIBezierPath*)computePathWithRect:(CGRect)rect
                           cornerRadius:(CGFloat)cornerRadius
                                  angle:(CGFloat)radians;
    {
      // Compute basic path
      UIBezierPath* path = [UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:cornerRadius];
    
      // Apply rotation.
      // Don't forget that rotations are around origin 0,0 so if you want to rotate around the rect's center,
      // you need to apply a translation so that the rect's center is at 0,0, then rotate, and translate it back at its original position.
      CGAffineTransform restoreCenterPosition = CGAffineTransformMakeTranslation(CGRectGetMidX(rect), CGRectGetMidY(rect));
      CGAffineTransform rotateFromOrigin = CGAffineTransformRotate(restoreCenterPosition,radians);
      CGAffineTransform rotateFromRectCenter = CGAffineTransformTranslate(rotateFromOrigin, -CGRectGetMidX(rect), -CGRectGetMidY(rect));
      [path applyTransform:rotateFromRectCenter];
    
      return path;
    }
    
    // Generate a new image from srcImage but clipped with the given path
    -(UIImage*)clipImage:(UIImage*)srcImage withPath:(UIBezierPath*)path
    {
      UIGraphicsBeginImageContextWithOptions(srcImage.size, NO, 0.0);
    
      // Add clipping path
      // Actually UIBezierPath has a method for that, that is equivalent to CGContextClip(currentContext, bezierPath.CGPath), so better use it
      [path addClip];
    
      // Flip coordinates before drawing image as UIKit and CoreGraphics have inverted coordinate system
      CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0, srcImage.size.height);
      CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1, -1);
      // Draw image, that will thus be clipped, on the bitmap context
      CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, srcImage.size.width, srcImage.size.height), srcImage.CGImage);
    
      // Generate final (clipped) image
      UIImage* clippedImage = UIGraphicsGetImageFromCurrentImageContext();
      UIGraphicsEndImageContext();
    
      return clippedImage;
    }
    
    
    // Usage example
    - (void)doClipping
    {
      UIImage* originalImage = ...
      UIBezierPath* path = [self computePathWithRect:CGRectMake(100,100,184,94)
                                        cornerRadius:10.f
                                               angle:30*M_PI/180.f];
      UIImage* clippedImage = [self clipImage:originalImage withPath:path];
      self.resultImageView.image = clippedImage;
    }
    

    【讨论】:

    • 请注意,我没有测试我的代码,只是直接从 Apple 文档和引用的编程指南中编写的。随意适应。
    • 现在它返回一个空白图像。但我很快就会弄清楚的:)
    • 您可以尝试更新您的问题以使其有效吗?我已经尝试过,但我无法让它工作:(我真的非常感谢。
    • 我忘记了在绘制图像之前必须翻转坐标,因为 UIKit 和 CoreGraphics 具有倒置坐标。我会相应地编辑我的答案。
    • 你就是王者!它工作得如此顺利!如果我看到你,我会给你一个拥抱,哈哈!谢谢!
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