【发布时间】:2020-09-14 09:33:12
【问题描述】:
我是 Phaser 的新手,我正在尝试检测对 Phaser3 中几个图像的点击。这对我来说已经成为一个两部分的问题。 首先是检测对象的点击,但即使我点击屏幕上的其他任何地方,点击处理程序也会触发。
第二部分是我在场景中有相同和多个图像,我只想在单个函数中检测对每个图像的点击,并检测点击了哪个图像。
这是我的代码:
<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.24.1/dist/phaser-arcade-physics.min.js"></script>
<style media="screen">
canvas { display : block; margin : auto;}
</style>
</head>
<body>
<script>
var config = {
type: Phaser.CANVAS,
scale: {
mode: Phaser.Scale.ScaleModes.FIT,
parent: 'phaser-example',
autoCenter: Phaser.Scale.CENTER_BOTH,
width: 400,
height: 640
},
// width: 400,
// height: 640,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 10 }
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var Bimages;
function preload ()
{
this.load.setBaseURL('http://localhost:3000');
this.load.image('sky', 'assets/skies/deepblue.png');
this.load.image('tube1', 'assets/myassets/ballSort/tube.png');
this.load.image('tube2', 'assets/myassets/ballSort/tube.png');
}
var numOfTestTubes = 5;
var storeTubes = [];
function create ()
{
ctx = this;
this.add.image(400, 300, 'sky').scaleY = 1.2;
var t1 = ctx.add.image(150, 300, 'tube1');
t1.scaleY = 0.5;
t1.scaleX = 0.5;
var t2 = ctx.add.image(220, 300, 'tube2');
t2.scaleY = 0.5;
t2.scaleX = 0.5;
t1.setInteractive();
t2.setInteractive();
t1.on('pointerdown', handleclick);
}
function update(){
}
function handleclick(pointer, targets){
console.log("clicked0",pointer);
}
</script>
</body>
</html>
谁能帮帮我?
【问题讨论】:
标签: javascript phaser-framework