【发布时间】:2018-07-16 21:00:14
【问题描述】:
我在球拍中创建了一个小蛇游戏,并尝试显示边框。
我定义了一些常量:
(define WIDTH 500)
(define HEIGHT 500)
(define BLK_SIZE 10)
所以,所有块都是一个 50px 的正方形。
我已经创建了一个框架%
(define frame
(new (class frame%
(define/augment (on-close)
(send timer stop)
(printf "ending...\n"))
(super-new))
[label "Snake"]
[width WIDTH]
[height HEIGHT]))
还有一个画布%
(define game-canvas%
(class canvas%
(define/override (on-char e)
(case (send e get-key-code)
[(left) (unless (eq? last-dir 'right)
(set! dir 'left))]
[(right) (unless (eq? last-dir 'left)
(set! dir 'right))]
[(up) (unless (eq? last-dir 'down)
(set! dir 'up))]
[(down) (unless (eq? last-dir 'up)
(set! dir 'down))]
[else (void)]))
(super-new)))
;...
(define game-canvas (new game-canvas% (parent frame)))
我定义了边界:
(define (create-border)
(let (
[nbr-block-x (/ WIDTH BLK_SIZE)]
[nbr-block-y (/ HEIGHT BLK_SIZE)])
(append
(for/list ([x (in-range nbr-block-x)])
(make-cell x 0))
(for/list ([x (in-range nbr-block-x)])
(make-cell x (sub1 nbr-block-x)))
(for/list ([y (in-range nbr-block-y)])
(make-cell 0 y))
(for/list ([y (in-range nbr-block-y)])
(make-cell (sub1 nbr-block-y) y)))))
(define borders (create-border))
最后我画了边框:
(define-struct cell (x y))
(define (real-world-coordinate elem)
(make-cell
(* BLK_SIZE (cell-x elem))
(* BLK_SIZE (cell-y elem))))
(define (draw-list-of-square! dc square-list)
(for-each (lambda (elem)
(send dc draw-rectangle
(cell-x (real-world-coordinate elem))
(cell-y (real-world-coordinate elem))
BLK_SIZE
BLK_SIZE))
square-list))
使用该代码,我只能在窗口中看到边框。 那是代码的结果(没有调整框架的大小):
如您所见,右下边框在我的框架之外。
由于我从 0 到 (sub1 nbr-block-x) (49)(像素 490)绘制块,所以边框应该出现在我的框架中。
我检查了 frame% 和 canvas% 的文档。 Canvas% 定义设置为 0 的边距,frame% 定义也设置为的 border 和 spacing
0.
【问题讨论】: