【发布时间】:2013-12-23 09:58:46
【问题描述】:
我正在使用它沿路径为对象设置动画。我想知道如何在动画期间的任何时候获取对象的位置,以检查与另一个对象的碰撞。任何想法如何去做?谢谢。
- (void) animateCicleAlongPath {
//Prepare the animation - we use keyframe animation for animations of this complexity
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.calculationMode = kCAAnimationCubic;
[pathAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
pathAnimation.fillMode = kCAFillModeForwards;
pathAnimation.removedOnCompletion = NO;
pathAnimation.duration = 7.0;
//Lets loop continuously for the demonstration
pathAnimation.repeatCount = 1;
//Setup the path for the animation - this is very similar as the code the draw the line
//instead of drawing to the graphics context, instead we draw lines on a CGPathRef
CGPoint endPoint = CGPointMake(endpointx, endpointy);
CGMutablePathRef curvedPath = CGPathCreateMutable();
CGPathMoveToPoint(curvedPath, NULL,startpointx,startpointy);
// CGPathMoveToPoint(curvedPath, NULL, 10, 10);
CGPathAddQuadCurveToPoint(curvedPath,NULL, controlpointx, controlpointy, endpointx, endpointy);
//Now we have the path, we tell the animation we want to use this path - then we release the path
pathAnimation.path = curvedPath;
CGPathRelease(curvedPath);
//We will now draw a circle at the start of the path which we will animate to follow the path
//We use the same technique as before to draw to a bitmap context and then eventually create
//a UIImageView which we add to our view
UIGraphicsBeginImageContext(CGSizeMake(20,20));
CGContextRef ctx = UIGraphicsGetCurrentContext();
//Set context variables
CGContextSetLineWidth(ctx, 1.5);
CGContextSetFillColorWithColor(ctx, [UIColor greenColor].CGColor);
CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);
//Draw a circle - and paint it with a different outline (white) and fill color (green)
CGContextAddEllipseInRect(ctx, CGRectMake(1, 1, 18, 18));
CGContextDrawPath(ctx, kCGPathFillStroke);
UIImage *circle = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageView *circleView = [[UIImageView alloc] initWithImage:circle];
circleView.frame = CGRectMake(1, 1, 20, 20);
[throwingView addSubview:circleView];
//Add the animation to the circleView - once you add the animation to the layer, the animation starts
[circleView.layer addAnimation:pathAnimation forKey:@"moveTheSquare"];
}
【问题讨论】:
-
在现代 Swift 中,您正在寻找
thatLayer.presentation()
标签: ios xcode uibezierpath caanimation cgpath