【发布时间】:2019-12-16 16:10:45
【问题描述】:
我的 LineString 功能由一个笔划设置样式。其中一些特征代表两件事,所以除了最初的笔触颜色之外,我想在它旁边有一条不同颜色的平行线。如果ol/style/Stroke 有像ol/style/Image 这样的偏移属性,这将是一件很容易的事,但遗憾的是,它没有。如果我为这些特征创建了偏移几何,它们将不会从缩小的级别中可见。我有哪些选择?
【问题讨论】:
我的 LineString 功能由一个笔划设置样式。其中一些特征代表两件事,所以除了最初的笔触颜色之外,我想在它旁边有一条不同颜色的平行线。如果ol/style/Stroke 有像ol/style/Image 这样的偏移属性,这将是一件很容易的事,但遗憾的是,它没有。如果我为这些特征创建了偏移几何,它们将不会从缩小的级别中可见。我有哪些选择?
【问题讨论】:
您可以根据分辨率偏移几何图形
var style = function(feature, resolution) {
var colors = ['green', 'yellow', 'red'];
var width = 4;
var styles = [];
for (var line = 0; line < colors.length; line++) {
var dist = width * resolution * (line - (colors.length-1)/2);
var geom = feature.getGeometry();
var coords = [];
var counter = 0;
geom.forEachSegment(function(from, to) {
var angle = Math.atan2(to[1] - from[1], to[0] - from[0]);
var newFrom = [
Math.sin(angle) * dist + from[0],
-Math.cos(angle) * dist + from[1]
];
var newTo = [
Math.sin(angle) * dist + to[0],
-Math.cos(angle) * dist + to[1]
];
coords.push(newFrom);
coords.push(newTo);
if (coords.length > 2) {
var intersection = math.intersect(coords[counter], coords[counter+1], coords[counter+2], coords[counter+3]);
coords[counter+1] = (intersection) ? intersection : coords[counter+1];
coords[counter+2] = (intersection) ? intersection : coords[counter+2];
counter += 2;
}
});
styles.push(
new ol.style.Style({
geometry: new ol.geom.LineString(coords),
stroke: new ol.style.Stroke({
color: colors[line],
width: width
})
})
);
}
return styles;
};
var raster = new ol.layer.Tile({
source: new ol.source.OSM()
});
var source = new ol.source.Vector();
var vector = new ol.layer.Vector({
source: source,
style: style
});
var map = new ol.Map({
layers: [raster, vector],
target: 'map',
view: new ol.View({
center: [-11000000, 4600000],
zoom: 4
})
});
map.addInteraction(new ol.interaction.Draw({
source: source,
type: 'LineString'
}));
html, body, .map {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
}
<link href="https://cdn.rawgit.com/openlayers/openlayers.github.io/master/en/v5.3.0/css/ol.css" rel="stylesheet" />
<script src="https://cdn.rawgit.com/openlayers/openlayers.github.io/master/en/v5.3.0/build/ol.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/mathjs/5.4.1/math.min.js"></script>
<div id="map" class="map"></div>
相交测试可防止此类对锐角的影响
对于要素几何的每个分段,样式函数计算平行分段,设置为相隔 4 像素,而不管分辨率(在这种情况下,线宽和间距相同)以原始分段为中心的样式几何(例如如果三种颜色,中心样式线将跟随原始样式线,外部样式线偏移 +/- 4,如果两种颜色,每条线将偏移 +/- 2) 最初平行线段的长度与原始线段相同,但需要在外角处增加或在内角处减小,因此math.intersect 用于找到它们应该连接以形成连续线的点。最后,对于每种颜色,将完整的线串用作颜色样式的几何图形,并返回包含每种样式的数组。
这是第二个示例,其中每条偏移线都有自己的宽度和笔划图案,而不是简单的颜色和固定宽度。
var white = [255, 255, 255, 1];
var blue = [0, 153, 255, 1];
var width = 3;
var pointStyle = new ol.style.Style({
image: new ol.style.Circle({
radius: width * 2,
fill: new ol.style.Fill({
color: blue
}),
stroke: new ol.style.Stroke({
color: white,
width: width / 2
})
}),
zIndex: Infinity
});
var style = function(feature, resolution) {
var widths = [10, 10];
var strokes = [
[
{
width: 4,
color: '#7af500'
}, {
width: 4,
color: '#55aa00',
lineDash: [7,9]
}
], [
{
width: 2,
color: 'black'
}, {
width: 8,
color: 'black',
lineDash: [2,14],
lineCap: 'butt'
}
]
];
var styles = [pointStyle];
var totalWidth = 0
for (var line = 0; line < widths.length; line++) {
totalWidth += widths[line];
}
var width = 0;
for (var line = 0; line < widths.length; line++) {
var dist = (width + widths[line]/2 - totalWidth/2) * resolution;
width += widths[line];
var geom = feature.getGeometry();
if (geom.forEachSegment) {
var coords = [];
var counter = 0;
geom.forEachSegment(function(from, to) {
var angle = Math.atan2(to[1] - from[1], to[0] - from[0]);
var newFrom = [
Math.sin(angle) * dist + from[0],
-Math.cos(angle) * dist + from[1]
];
var newTo = [
Math.sin(angle) * dist + to[0],
-Math.cos(angle) * dist + to[1]
];
coords.push(newFrom);
coords.push(newTo);
if (coords.length > 2) {
var intersection = math.intersect(coords[counter], coords[counter+1], coords[counter+2], coords[counter+3]);
coords[counter+1] = (intersection) ? intersection : coords[counter+1];
coords[counter+2] = (intersection) ? intersection : coords[counter+2];
counter += 2;
}
});
strokes[line].forEach( function(stroke) {
styles.push(
new ol.style.Style({
geometry: new ol.geom.LineString(coords),
stroke: new ol.style.Stroke(stroke)
})
);
});
}
}
return styles;
};
var raster = new ol.layer.Tile({
source: new ol.source.OSM()
});
var source = new ol.source.Vector();
var vector = new ol.layer.Vector({
source: source,
style: style
});
var map = new ol.Map({
layers: [raster, vector],
target: 'map',
view: new ol.View({
center: [-11000000, 4600000],
zoom: 4
})
});
map.addInteraction(new ol.interaction.Draw({
source: source,
style: style,
type: 'LineString'
}));
html, body, .map {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
}
<link href="https://cdn.rawgit.com/openlayers/openlayers.github.io/master/en/v5.3.0/css/ol.css" rel="stylesheet" />
<script src="https://cdn.rawgit.com/openlayers/openlayers.github.io/master/en/v5.3.0/build/ol.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/mathjs/5.4.1/math.min.js"></script>
<div id="map" class="map"></div>
【讨论】:
var intersection = math.intersect 行中的math 是什么?我猜你的意思不是Math,因为没有Math.intersect。
if 块,它的效果非常好,谢谢。你能解释一下你的方法是什么,对于整个代码。再次感谢。
if 块,但你能看一下主要部分的数学吗?